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 Interactive Game- Apocalypse (Application Topic)

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Sir Jorge
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Sir Jorge


Position : Party Organizer Head

Posts : 59
Join date : 2010-11-01

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Username: Sir Jorge
Level: Dunno, Haven't played
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PostSubject: Interactive Game- Apocalypse (Application Topic)   Interactive Game- Apocalypse (Application Topic) I_icon_minitimeSun Dec 26, 2010 5:42 am

-Story-
You start the day like any other, wake up, take a shower, eat breakfast, blah blah blah. What you don't expect, is that weird stuff start happening. People aren't the same, mutants start appearing, everyone is fighting and trying to survive outside. Everyone is turning into some kind of mutant zombie, and it's time to fight for your live while trying to find out what happened, who did it and how to fix it. You have a new job: Save man-kind while trying to save your life.

-Gameplay-
Alright, this game will be very different to the rest in gameplay. First of all, I will not be using PMs or the Chats, as this is a Forum RPG. I will be posting the story, what happens, what you see, etc. After I have made my post you can make your next moves, and you will have to wait again until I post. These type of games ensure the player does everything he wants, but the progress of the game is very slow. Due to some people (Death >.>), I have decided to make this game like all of the rest IGs. You know the rules.

Character Sheet-
Name: Your name
Age: Your age
Gender: Your gender
Occupancy: What you do (More of this later)
Special Ability: Your special ability. Depends on your occupation. (More of this later)
Height: How tall you are
Weight: How much of a fatass you are
Personality: Your personality. Brave, Cocky, Cowardly, Humble, etc.
Description: Description of the rest of yourself. Hair, eyes, etc.
State: The state where you are (More of this later)
City: The city where you are (More of this later)
Location: The location where you are (More of this later)

Head: What you're wearing on your head. Helmets, hats, etc.
Face: What you're wearing on your face. Glasses, masks, etc.
Body: What you're wearing on your torso and arms. Shirts, armor, etc
Right Hand: What you have on your right hand.
Left Hand: What you have on your left hand.
Legs: What you're wearing on your legs.
Feet: What you're wearing on your feet
Items: All your other items. Up to 6 very small and 2 small items without backpack, bag, or anything to carry items with.

Hunger: How hungry you are. (More of this later)
Thirst: How thirsty you are. (More of this later)
Health: Your HP, health.

Code:

[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Occupancy:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Personality:[/b]
[b]Description:[/b]
[b]State:[/b]
[b]City:[/b]
[b]Location[/b]

[b]Head:[/b]
[b]Face:[/b]
[b]Body:[/b]
[b]Right Hand:[/b]
[b]Left Hand:[/b]
[b]Legs:[/b]
[b]Feet:[/b]
[b]Items:[/b]

[b]Hunger:[/b] 100%
[b]Thirst:[/b] 100%
[b]Health:[/b] 100%


Last edited by Sir Jorge on Fri Dec 31, 2010 6:47 pm; edited 2 times in total
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Sir Jorge
Soldier
Soldier
Sir Jorge


Position : Party Organizer Head

Posts : 59
Join date : 2010-11-01

AQW Account
Username: Sir Jorge
Level: Dunno, Haven't played
Upgrade?: No

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PostSubject: Re: Interactive Game- Apocalypse (Application Topic)   Interactive Game- Apocalypse (Application Topic) I_icon_minitimeSun Dec 26, 2010 5:42 am

-Item: Sizes, Charts, Limits, etc-
Here are all the available sizes for an item:

Extremely Small- Can fit anywhere
Very Small- Can fit anywhere
Small- Can fit almost anywhere
Medium- Can fit in some places
Large- Can fit in bags, backpacks and other carriers
Very Large- Can only fit in special carriers
Extremely Large- Cannot be carried

2 Extremely Small = 1 Very Small
2 Very Small = 1 Small
2 Small = 1 Medium
2 Medium = 1 Large
2 Large = 1 Very Large
2 Very Large = Extremely Large

You have the strength to carry up to a weight that is equal to the weight of 1 Very Large item. Ammo have no size, meaning you can carry as much as you want.

Types of items:
Weapons: (Ordered from lowest range to highest range)
{Weapon - Ammo - Range}
Close Combat - Type: Blunt, Blade - Close Range
Shotguns - 28 Gauge, 20 Gauge, 16 Gauge, 12 Gauge - Very Low Range
Handguns - Type: Pistol (9mm, .40, .50) Revolver (.357, .45, .50) - Low Range
Sub-Machine Guns - 9mm, .40, .50 - Medium Range
Light Machine Guns - 5.5, 7.5, 12.5 - Medium Range
Heavy Machine Guns - 5.5, 7.5, 12.5 - High Range(Cannot be transported)
Assault Rifles - 5.5, 7.5 - High Range
Artillery - M6 Warhead, PG-7VL, Grenade - High Range
Rifles - 5.5, 7.5, 12.5 - Very High Range

Armor:
Extremely Light- Can protect from most Environmental Objects.

Light- Can protect from Environmental Objects, Close Combat Weapons (Blunt), Handguns and Sub-Machine Guns.

Medium- Can protect from Environmental Objects, Close Combat Weapons (Blunt and Blade), Handguns, Sub-Machine Guns, some Shotguns and, with some luck, some Light Machine Guns.

Heavy. Can protect from Environmental Objects, Close Combat Weapons (Blunt and Blade), Handguns, Sub-Machine Guns, Shotguns, some Light Machine Guns, some Heavy Machine Guns, some Assault Rifles, some Rifles and, with some luck, Artillery.

Other:
Special- Items with special effects
Food- Replenish your Hunger
Drinks- Replenish your Thirst
Healing- Heal your HP
Medicine- Cure your status


-Occupancies-
Your occupancy determines what items and equipment you start with. It also determines where you start at. Some also have special equipment and/or abilities that others don't, which can be very useful.


-Student-
Head: None
Face: None
Body: White School Uniform Shirt (Clothing)
Right Hand: None
Left Hand: None
Legs: Blue Jeans (Clothing)
Feet: White Tennis Shoes (Clothing)
Items: Backpack (Carrier. Can carry 5 medium objects), Water Bottle (Small. Drink)
Special Ability: Learn (Once read/seen/practiced other occupancies enough, you are able to learn their special abilities.)

-Mechanic-
Head: None
Face: None
Body: Normal Blue T-Shirt (Clothing)
Right Hand: Hammer (Small. Low Damage, Close Combat)
Left Hand: None
Legs: Normal Black Pants (Clothing)
Feet: Working Boots (Extremely Light Armor)
Items: Medium Box (Carrier. Can carry 1 large item.), Set Of Tools (Medium. Special. Used for repairing)
Special Ability: Repair (Repairs almost anything)

-Doctor-
Head: None
Face: None
Body: Doctor's Coat (Clothing)
Right Hand: None
Left Hand: None
Legs: Normal White Pants (Clothing)
Feet: Normal Black Shoes (Clothing)
Items: Doctor's Bag (Carrier. Can carry 2 Medium objects.), First Aid Kit (Medium. Healing. Used for healing. Heals a 25% of health. 1 use), Box Of Medicines (Medium. Medicine. Used for curing. Can cure any type of status. 5 uses)
Special Ability: Doctor's Heal (First Aid Kits heal double. Medicines can be used twice. Able to use Surgery Rooms.)

-Police Officer-
Head: Police Officer Hat (Clothing)
Face: None
Body: Police Officer Uniform (Clothing), Officer Gun Holster (Carrier. Can carry 1 Handgun, 3 small items, 2 boxes of up to 50 ammo each.)
Right Hand: Remington 870 (Large. Shotgun. 2 Handed. High Damage, Very Low Range, Low Accuracy. 8 rounds.)
Left Hand: -
Legs: Police Officer Pants (Clothing)
Feet: Black Boots (Clothing)
Items: x50 Shotgun Shells (Ammo), M9 Pistol (Small. Handgun. Low Damage, Low Range, Low Accuracy. 10 rounds.), x50 9mm bullets (Ammo), Radio (Small. Special. Can contact other Police Officers).

-National Guard-
Head: Soldier Helmet (Light Armor)
Face: None
Body: Soldier Uniform (Clothing), Kevlar Vest (Light Armor), Soldier Gun Holster (Carrier. Can carry 1 Handgun, 1 small item, 4 boxes of up to 100 ammo each.), Large Weapon Strap (Carrier. Can carry 1 Large weapon)
Right Hand: M16 w/ Strap (Large. Assault Rifle. 2 Handed. Medium Damage, High Range, Medium Accuracy. 50 rounds.)
Left Hand: -
Legs: Soldier Pants (Clothing)
Feet: Military Boots (Extremely Light Armor)
Items: M9 Pistol (Small. Handgun. Low Damage, Low Range, Low Accuracy. 10 rounds.), 300 5.5 bullets (Ammo), 100 9mm bullets (Ammo)

-Office Employee-
Head: None
Face: None
Body: White Shirt w/ Black Tie (Clothing)
Right Hand: None
Left Hand: None
Legs: Black Pants (Clothing)
Feet: Black Shoes (Clothing)
Items: Pen (Special. Used for writing), Cellphone (Special. Used for calling)

Those are just the most common/important I can think of. If you would like to be anything else, PM me and I'll make a sheet for the occupation.
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Sir Jorge
Soldier
Soldier
Sir Jorge


Position : Party Organizer Head

Posts : 59
Join date : 2010-11-01

AQW Account
Username: Sir Jorge
Level: Dunno, Haven't played
Upgrade?: No

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PostSubject: Re: Interactive Game- Apocalypse (Application Topic)   Interactive Game- Apocalypse (Application Topic) I_icon_minitimeSun Dec 26, 2010 5:43 am

-Geography: Maps, States, Cities, Locations, etc-

South:
Interactive Game- Apocalypse (Application Topic) Texas
Interactive Game- Apocalypse (Application Topic) Arizona
Interactive Game- Apocalypse (Application Topic) California
Interactive Game- Apocalypse (Application Topic) Florida

North:
Interactive Game- Apocalypse (Application Topic) New-york
Interactive Game- Apocalypse (Application Topic) Illinois
Interactive Game- Apocalypse (Application Topic) Washington


Starting States & Cities:

Civilians and Police Officers:
Washington DC
Texas- Austin, Dallas, Houston, San Antonio
Arizona- Pheonix, Tucson
California- Sacramento, San Francisco, Los Angeles, San Diego
Florida- Tallahassee, Miami, Orlando, Tampa
New York- New York, Buffalo
Illinois- Springfield, Chicago
Washington- Olympia, Seattle, Tacoma

National Guard
Washington DC
Texas- Austin, Fort Worth, Houston, San Antonio
Arizona- Pheonix, Tucson
California- Camp San Luis Obispo (Near Los Angeles)
Florida- St. Augustine (Near Jacksonville)
New York- New York, Buffalo
Illinois- Camp Lincoln (Near Springfield)
Washington- Camp Murray (Near Tacoma)

Location:
Student- University
Mechanic- Workshop
Doctor- Hospital
Police Officer- Police Department or Random Street/Building
Office Employee- Office Building
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Sir Jorge
Soldier
Soldier
Sir Jorge


Position : Party Organizer Head

Posts : 59
Join date : 2010-11-01

AQW Account
Username: Sir Jorge
Level: Dunno, Haven't played
Upgrade?: No

Interactive Game- Apocalypse (Application Topic) Empty
PostSubject: Re: Interactive Game- Apocalypse (Application Topic)   Interactive Game- Apocalypse (Application Topic) I_icon_minitimeSun Dec 26, 2010 5:43 am

Reserved in case of emergency
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PostSubject: Re: Interactive Game- Apocalypse (Application Topic)   Interactive Game- Apocalypse (Application Topic) I_icon_minitime

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