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Felkaranos
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PostSubject: Radiation over Europe   Wed Jan 12, 2011 3:58 pm

I'm ending Dreamcatcher. Expect to see it return as a story later. Staitus gets epic awesomeness if he joins this one.

2012- The so-called "End of The World". It caused massive confusion and panic all around earth.

2026- Olaf Nystrøm gets elected as Sweden's prime minister. His politics are far to the right on the political scale.

2027- Norway ends all trade with Sweden, in protest to the government.

2030- Olaf Nystrøm gets re-elected. USA starts secret projects.

2031- War breaks out between Belarus and Russia. Russia claims that they are trying to end the dictature.

2032- USA starts secret testing of their project. Sweden supports Russia.

2033- USA drops a bomb in the Pacific Ocean. Tsunamies strike Normandie and the American West Coast. Massive destruction. People are killed by radiation almost instantly.

2034- Russia and Sweden declare war on USA, claiming that the bomb was a failed attempt at destroying them.

2037- The strongest nuclear missile ever is dropped over Paris. The end of human civilization.

Only a few persons survived. The radiation would normally have killed them, but a new power, mana, awoke. It caused plants to grow, animals to mutate, and humans to adapt. After some years, five races of antropomorphic animals inhabited the world. Your quest is to gain control over the enormous powers that hide in the radioactive energy.



Scandinavia
The northern part of Europe. Consists of Norway, Sweden, Denmark, Finland and Iceland. Most of this region is covered by ice and glaciers, and the radioactivity is still quite strong as the particles have been absorbed by the ice. Some ghost cities still exist.

Russia
About as cold Scandinavia, but with less glaciers. Several millitary bases have survived, and are more or less intact. They may hide secret weapons.

Great Britain
The former capital of tea and faggots (a type of meatball). Now, a giant forest of tree species that have newly appeared out of nowhere.

Balticum
One of the most boring areas of Europe. Everything is destroyed, and many cities can stil be recognized. Beware of the predators that run around the streets!

Central Europe
Nothing else is left than a giant crater, with deadly radiation and high volcanic activity.

Mediterranean
This area has now turned into a swamp, filled with mutated creatures. Most cities have sunk down into the mud.

Eastern Europe
Home of ancient culture, which has now been mostly destroyed. Special properties of the soil has made this area the one with most mana radiation.

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Last edited by Forever on Wed Jan 12, 2011 4:04 pm; edited 1 time in total
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Felkaranos
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PostSubject: Re: Radiation over Europe   Wed Jan 12, 2011 3:58 pm

Magic: The radiation has created a new type of energy, that seems to come out of nowhere. It is impossible to detect, but can be used for manipulation of almost anything you desire.

Each spell costs a certain number of MP, magic points. When you use a spell, you remove the same number of MP as the spell costs. MP is refilled at the end of the session. You learn spells by buying them for stat points. They increase in power when you get to certain amounts of your basic stat.

Knight skills:

Wild Attack (Costs 5 stat points)
0 STR:
Powerful attack, with increased strength, +2 STR. (MP: 5)
50 STR:
Greatly increased strength, +10 STR. (MP: 25)
100 STR:
Doubled strength for one attack. (MP: 50)

Blade Wall (Costs 10 stat points)
0 STR:
Attacks everyone close to you with reduced strength, -5 STR. (MP: 5)
50 STR:
Attacks everyone around you with normal strength. (MP: 15)
100 STR:
Attacks everyone around you with increased strength, +15 STR. (MP: 45)

Steel Armour (Costs 20 stat points)
0 STR:
Gives you an unpenetrable armour. (MP: 50)
100 STR:
Also gives increased stats, +10 all. (MP: 100)

Flaming Falcon (Costs 10 stat points)
0 STR:
Throws a fireball at your opponent. (MP: 5)
50 STR:
A burning punch that is more powerful than the ordinary fireball (MP: 20)
100 STR:
Releases enormous flames from yourself, and burns everything that's too close. (MP: 100)

Mage skills:

Lighting Bolt (Costs 5 stat points)
0 INT:
Strong enough electricity to stun an opponent for a couple of seconds. (MP: 5)
50 INT:
Extreme electricity. (MP: 25)
100 INT:
A lighting that can stop a person's heart, or if you are lucky, start it again. (50 MP)

Rising Dawn (Costs 10 stat points)
0 INT:
Heals minor injuries. (MP: 4)
50 INT:
Heals greater injuries. (MP: 50)
100 INT:
May ressurect newly dead persons. (MP: 150)

Gust (Costs 5 stat points)
0 INT:
A powerful wind that can knock your opponent down. (MP: 7)
50 INT:
A wind strong enough to make trees fall over. (MP: 36)
100 INT:
A whirlwind that tears up trees with the roots and destroys everything in close range. (MP: 124)

Mana Shield (Costs 8 stat points)
0 INT:
Parries the next magical attack. (MP: 20)
50 INT:
Parries all magical attacks for the next two-three hours. (50 MP)
100 INT:
Parries all attacks for the next two-three hours. (200 MP)

Druid skills:

Arrow (Costs 5 stat points)
0 DEX:
Ranged attack. (MP: 5)
50 DEX:
Ten arrows. (MP: 25)
100 DEX:
A homing arrow infused with fire, electricity or wind. (MP: 50)

Hawk (Costs 10 stat points)
0 DEX:
Summons a small hawk to aid you. (MP: 8')
50 DEX:
Summons a giant hawk to aid you. About the size of a human when sitting. (MP: 30)
100 DEX:
Summons ten warrior hawks, armoured with ultra-light steel. (MP: 60)

Plant Growth (Costs 10 stat points)
0 DEX:
Makes plants bloom. (MP: 5)
50 DEX:
Makes plants grow slowly. (MP: 25)
100 DEX:
Makes plants grow into any form you desire. (MP: 50)

Pagan Circle (Costs 6 stat points)
0 DEX:
Absorbs magic energies in the nearby area and analyzes it. (MP: 10)
50 DEX:
Detects and identies living creatures in addition to analyzing magic energy. (MP: 50)
100 DEX:
Also makes you able to channel a blast of the present energy. (100 MP)

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Felkaranos
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PostSubject: Re: Radiation over Europe   Wed Jan 12, 2011 5:25 pm

The stats are:

STR: Increases damage and well... strength. Increases MP for Knight
DEX: Increases speed and chance to dodge. Increases MP for Druid
INT: Increases general strength of all magic. Increases MP for Mage
END: Decides how much you can take before you are defeated. (Increases MP for Staitus)
MP: A stat that can't be spent any points on, but increases according to your INT, DEX or STR. Used for skills.

Races:

Anura
Human, but with a frog's head and skin.

STR: 2
DEX: 7
INT: 7
END: 5
MP: 7
Native Skill: Can switch into water-breathing.

Hart
Human with deer head and fur.

STR: 8
DEX: 8
INT: 2
END: 8
MP: 2
Native Skill: Can speak to animals.

Voxen
Human with head like a fox and red fur.

STR: 4
DEX: 10
INT: 8
END: 2
MP: 4
Native Skill: Immune to poisons.

Lisian
A lizard in the shape of a human.

STR: 6
DEX: 6
INT: 6
END: 5
MP: 5
Native Skill: Gets one extra stat point after each session.

Noctari
A human who is covered in black feathers, and has a raven head.

STR: 4
DEX: 9
INT: 9
END: 2
MP: 4
Native Skill: Can fly short distances.

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Felkaranos
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PostSubject: Re: Radiation over Europe   Thu Jan 13, 2011 3:22 am

Character sheet:

Name:
Weapon:
Race:
Class:
STR:
DEX:
INT:
END:
MP:
Area:
Pet:
Magic:
Appearance:
Inventory:

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Felkaranos
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PostSubject: Re: Radiation over Europe   Thu Jan 13, 2011 3:23 am

First session will be classified as beta. Testers get a special item.

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PostSubject: Re: Radiation over Europe   Fri Jan 14, 2011 10:42 pm

Name: Gia Monic
Weapon: Long katana, as always.
Race: Hart
Class: Knight
STR: 8
DEX: 8
INT: 2
END: 8
MP: 2
Area: Great Britan
Pet: --
Magic: --
Appearance: All within race description pretty much. Brownish fur, long antlers, etc.
Inventory: --

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PostSubject: Re: Radiation over Europe   Sat Feb 26, 2011 6:59 pm

Name: Boomfus
Weapon- Dildo with large spikes on it
Race: Noctari
Class: Druid
STR: 4
DEX: 9
INT: 9
END: 2
MP: 4
Area: Russia
Appearance: Ass-naked
Pet:
Magic:
Inventory:

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