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 War of Wraiths

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PostSubject: War of Wraiths   Mon Jan 03, 2011 3:33 pm

In the beginning of time, the first God of the universe, Vuleaire, lived an immortal life. But with nothing to lord over, Vuleaire grew tired of his solitary existence and decided to decompose his body into four elements, fire, water, wind, and earth. With his divine power, Vuleaire forged these elements into air, land, mountains, rivers, seas, and plant life and laid the foundation for a new world. It was then that Vuleaire made his first attempt to fill this new world with life. From his shadow he formed the first sentient beings. These unnamed creatures were uncivilized, and before long, they began turning on one another and corrupting the world around them. Vuleaire saw that what he had created had become nothing but evil, and moved quickly to rectify his mistake. He built a floating city that is said to be the gate to Heaven itself, and placed within the city the few creatures that had yet to be corrupted. Then, with the power of water and wind, Vuleaire created a massive flood, which swept through the land and destroyed all life in its path.

The world now cleansed, Vuleaire set about creating a new world, one filled with beings who were capable of developing spiritual. He created three races that possessed the traits he most treasured in himself. The Human race was born of Vuleaire’s spirit, and demonstrated morality, honor, and an unlimited imagination. The race of the Dwarfs, born of Vuleaire’s body, embodied freedom and peace, and possessed a unique connection with the natural order of the world. And the third races, the Winged Elves, were born of Vuleaire’s own blood, and exemplified beauty, grace, and purity. Between the three races, the land of Nicinya was created.

The chief quality that Vuleaire gave all three races was free will. He vowed never again to eradicate an entire species, so all conflicts between the races were to be resolved amongst themselves. One such conflict arose between the Humans and Winged Elves when the two races discovered the city of Heaven’s Gate. A war erupted as they fought for control of the great city, bringing out the worst in both races. The Dwarfs remained neutral, as they were content with living in harmony with the natural world. As the war intensified, and neither side relented, a new threat emerged.

The race that was thought to have been eradicated in the great flood returned in full force. These creatures were not quite living, but not quite dead, and thus came to be known as wraiths. The wraiths appeared to possess a singular objective: to destroy the other races and corrupt the beautiful world around them. Rumors swirled that the wraiths were capable of possessing other living things. Not much is known about the true nature of this evil, but one thing is clear. The three races Human, Untamed, and Winged Elf must set aside their differences and unite to preserve their way of life, halt the spread of corruption, and above all, protect the land of Nicinya…

Objective
You start at level one, with only your weapons and a little bit of gold. Technically you are supposed to save Nicinya from the evil of the wraiths by searching for certain; powerful Artifacts that will help you defeat them, alongside increasing your own power of course. Increasing your own power can range from learning many spells and mastering your chosen element, to working on your spiritual progress. However you have several other choices, like for example, you could use these items for yourself and dominate all of Nicinya, or just go fishing…

Stats
You start with 10 free stat points to spend
, plus whatever you have from your chosen race. You gain stats as you level; one level is equal to 5 stats.

Strength: Determines the total damage dealt by your physical attacks. Also allows you to use large weapons with ease, increases physical defense slightly.

Endurance: Determines your total defense against physical attacks. Also raises magical defense slightly.

Dexterity: Evasion ratios, hit ratio, physical/magical critical ratio, are all determined by dexterity. Ranged attacks (that are not magical) damage is also determined by dexterity.

Wisdom: Determines the total damage dealt by your magical attacks. Also determines the strength of your magical “presence”.

Intelligence: Determines your defense from magical attacks, as well as your capability to “suppress” your magical presence. Also gives slight physical defense.

Races
Your chosen race also stands for you class, you will gain skills along with those of your spells and weapon.

Human – Champions of mortality and societal grace, the Humans have dominated diplomacy and commerce throughout Nicinya for ages. They are a race who value duty, honor, and respect for tradition. Some are driven by the hunger for exploration and adventure, while others by the desire for fortune and power.

Strength: 5

Endurance: 5

Dexterity: 5

Wisdom: 5

Intelligence: 5

Starting skill: Precision strike: Your attacks become more precise, dealing more damage in smaller amounts of time, it also has a small chance to cause bleeding.

Winged Elf – The winged elves hail from an ancient and divine bloodline. Their exquisite beauty and naturally-developed wings are a result of divine seed borne by mortal maidens. This provides them with heightened senses, as well as the ability to fly.

Strength: 3

Endurance: 3

Dexterity: 8

Wisdom: 8

Intelligence: 5

Starting skill: Fly: You sprout wings that can rival even the most beautiful of angels. The higher your level the longer and further you can fly.

Dwarf – Born from the earth itself and blessed with great physical powers and unique abilities at the forge. Their senses are greatly heightened by the long centuries from dwelling within the mountains. This race is, by far, the most unsociable and fierce-tempered, preferring to be left alone to create items of the utmost beauty and to live in harmony with the earth itself.

Strength: 8

Endurance: 7

Dexterity: 4

Wisdom: 2

Intelligence: 4

Starting skill: Stunning strike: Your physical attacks are increased slightly, giving you a small chance to stun your enemies for a few seconds.

Lycan - Once Humans, they are creatures of the Moon, blessed by their goddess with the ability to transform into a monstrous wolf. Their senses are greatly heightened in their human bodies, and even more so in their wolf forms. Once one fully accepts his second form, he is capable of transforming to and from his wolf form without being dependant on the Moon.

Strength: 9

Endurance: 6

Dexterity: 7

Wisdom: 1

Intelligence: 2

Starting skill: Transformation: You transform into a large, horse sized wolf, your stats are doubled in this form. However this can only be done during the night when the moon shines upon you.

Vampire – Creatures of the dark. They are said to be the souls of passed on wraiths that have inhabited Human bodies. The souls themselves have changed their human bodies, giving their skin a noticeable pale color and a small allergy from the sun. Their bodies have become dependent on blood. They also posses strong magic as well as physical strength.

Strength: 7

Endurance: 3

Dexterity: 3

Wisdom: 8

Intelligence: 4

Starting skill: Blood lust: As you drink the blood of a living being, your stats increase temporarily (+5), also any wounds you have are healed slightly.

Undead – Dark creatures brought back from the dead. They can not gain independence of their own body or mind until they themselves kill their masters. If this is somehow achieved, the Undead responsible for the deed not only gains independence of both mind and body, but is granted their master’s powers.

Strength: 0

Endurance: 0

Dexterity: 0

Wisdom: 15

Intelligence: 10

Starting skill: Breath of decay: Your attacks are wrapped in a death like aura, anything that is wounded by this attack decays slightly.

This was all I could think of, if you are unsatisfied with the races above, feel free to PM me to suggest your own race.


Skill Sheet
For every five levels, you gain a new skill. Each race has its separate set of skills. Skills after level thirty are different for everyone, so this is only skills from levels 1-30.

Human

Level one: Precision Strike: Your attacks become more precise, dealing more damage in smaller amounts of time, it also has a small chance to cause bleeding.

Level five: Maw: A single, physical strike that causes the enemy to take more damage.

Level ten: Elemental Coat: Your body is coated in minimal amount of your chosen element, raises both Physical and Magical defense.

Level fifteen: Elemental Wrap: Your weapon is wrapped in a minimal amount of your chosen element raises both Physical and Magical damage.

Level twenty: Bringer of Harm: You infuse your weapon with the Human sprit, causing you to go into a rampage of unblock-able attacks, however once started, you can not stop until the combo is finished, has a 50% chance to stun

Level twenty five: Elemental Cloak: The advanced form of Elemental Wrap, your body is cloaked in a large amount of your chosen element, boosts physical defense moderately as well as magical, negates lesser spells of the same element.

Level Thirty: Elemental Cover: The advanced form of Elemental Wrap, your weapon is completely covered in a strong case of your chosen element, increasing both physical and magical damage.


Elf

Level one: Fly: You sprout wings that can rival even the most beautiful of angels. The higher your level the longer and further you can fly.

Level five: Wings of Evasion: Increases caster's evasion, it can also be used to buff a party's evasion.

Level ten: Elven Grace: The grace of the elven race flows through your veins, your speed and hit ratio are increased.

Level fifteen: Elemental Flight: Your wings become fused with your choosen element, increasing your Magical attack and defense during flight.

Level twenty: Divine Blood: The divine blood line flows within you, granting you minimal regeneration powers.

Level twenty five: Hawk Eye: Your eye sight is sharpened greatly, granting you better accuracy.

Level thirty: Wingspan: Using the divine power of the Winged Elf to attack surrounding enemies and knock them back.


Dwarf

Level one: Stunning strike: Your physical attacks are increased slightly, giving you a small chance to stun your enemies for a few seconds.

Level five: Dwarven Rage: The rage of the Dwarven race flows through you, increasing your Strength and Endurance at the cost of decreasing your Dexterity.

Level ten: Tame of Nature: Using your natural born connection to the earth, you can tame wild creatures and animals to do you bidding, greatly effective when attempting to catch a pet. Causing great debuffs upon Lycan and Vampire races.

Level fifteen: Spirit of Nature: The spirit of nature possess you, causing your magical and physical defense to increase greatly, at the cost of decreasing your speed heavily.

Level twenty: Smashing Blow: You deliver a strong, smashing blow that penetrates the foe's armor, decreasing physical defense.

Level twenty five: Dwarven Blessing: The Dwarven divine skill with the forge flows through you, your weapon's damage is increased greatly.

Level thirty: Ancestral Rage: The rage of your ancestors flows through you, attacking all enemies in a large circular range, stunning all enemies for 8 seconds.


Lycan

Level one: Transformation: You transform into a large, horse sized wolf, your stats are doubled in this form. However this can only be done during the night when the moon shines upon you.

Level five: Regeneration: You gain minimal regeneration abilities, they are increased during the night.

Level ten: Roar of the Wild: You let loose a loud roar, increasing all stats temporarily of both yourself and your party members.

Level fifteen: Cursed Fangs: The power of the moon flows through your fangs, infecting anyone that is bitten with the lycan curse for a short period of time.

Level fifteen: Moon Touched Claws: The power of the full moon flows through your claws, enhancing them greatly.

Level twenty: Feral Regeneration: Your regeneration abilities increase, you can regenerate moderately, this is increased during the night.

Level thirty: Transformation Mastery: You master your second form, it is now ten times larger. Your are completely independent of the moon, all stats are doubled in this form.


Vampire

Level one: Blood lust: As you drink the blood of a living being, your stats increase temporarily (+5), also any wounds you have are healed slightly.

Level five: Vampric speed: Your agility increases dramatically (+15 DEX), lasts for 30 seconds, cool down, three minuets.

Level ten: Vampric Strength: Your Strength increases greatly (+15), lasts for 30 seconds, cool down, three minuets.

Level fifteen: Solar immunity: You are no long allergic to the sun's harmful rays, however you powers are much stronger at night then day.

level twenty: Blood Slash: Control the blood within your enemy, a slash appears on their body.

Level twenty five: Night Walker: You become strengthened during the night, doubling your stats, this skill has no effect during the day however.

Level thirty: Blood transfer: You switch status with you enemy. Thus way if you are on the verge of death, and your enemy is well and alive, you switch, making you well and alive and your enemy close to death. This can only be done if you bite and drink some of your enemy's blood.

Undead

Level one: Breath of Decay: Your attacks are wrapped in a death like aura, anything that is wounded by this attack decays slightly.

Level five: Resurrection: You resurrect fellow undead to aid you in battle (five for every single WIS point) however, just like yourself, they will look for away to kill their master (The more INT, the less likely this will happen).

Level ten: Breath of Rot: This is the advanced form of BoD, the decay effect is must stronger, and has a greater effect.

Level fifteen: Advanced Resurrection: You are now capable summoning giant undead beasts (one for every 20 WIS points). However these beasts take a large amount of INT to control effectively.

Level twenty: Undead Envie: You cast a deadly attack, making your foe slowly into one of the your mindless undead minions. This skill takes awhile to cast and can be interrupted by others.

Level twenty five: Scream of Undead: You let loose a bone chilling scream, majorly decreasing all enemy stats and raising yours and your party's. This skill has an even greater effect on resurrected undead.

Level thrity: Breath of Eternity: You issue a black mist from your mouth, aging anything it touches to dust. This skill uses up all your energy, so after it is cast you can not use any more skills or spells.

Alliances
There are four major alliances, each have their own selective pros and cons, choose wisely as this decision is final and can not be changed.

Northern Empire: Mighty warriors of the north, they dwell in the frosted tundra of Nicinya. They are devoted to Rikiah, the mighty god of water.

Eastern Nation: A massive nation that dwells in the east, these people dwell in vast cities and are, by far, the most technological advance of all nations within Nicinya. They are devoted to Zukako, god of fire.

Southern Nomads: Nomads of the south, unable to stay in one place for to long due to the unforgiving lands which they choose to dwell upon, these people are strongly devoted to Boomiah, the god of earth.

Western tribes: A large tribe of the west, this tribe is so large that many other tribes branch off from it, creating sub-tribes. These people are said to be keepers of the sacred Heaven’s Gate city. These people worship the god of wind, Auonga.

Factions
There are only two factions within Nicinya, the Demons and the Sages, one can only obtain one of these great powers upon completion of level 89 spiritual progress. However, once one obtains this power, there is no going back, so choose carefully as both have positive effects on your skills and spells.

Demon: Great monsters of Hell, Demons focus on raising the damage on their attacks as well as the chance of nasty debuffs.
Example: Human skill: Maw: Causes you to deal 90% more damage then the original skill. Has a 70% chance to increase all damage the enemy by 20% for 5 seconds.

Sages: Beings of pure good, Sages focus upon the size of their attacks, as well as many positive buffs.
Example: Human skill: Maw: Causes you to deal 40% more damage the the original skill, all attacks that follow this one for the next 30 seconds are increased by 10%.

Weapons
You may custom the looks and abilities of your weapons, As long as they fall in line with the respective stage. Anything to OP will be edited…

Stage one - Your weapon is like that of the average basic weapon, and seems to have no apparent powers or abilities.
Example: A black short sword. (Feel free to be a little craftier about it.)

Stage two (obtained upon completion of level 29 spiritual progress) - Your weapon evolves, changing in shape and size, and gains an ability, although small and basic.
Example: The black short sword now doubles in length, and becomes a mix of grey and black. The wielder is granted enhanced speed.

Stage three (obtained upon completion of level 59 spiritual progress) – Your weapon continues to evolve both in appearance and power, its abilities evolve to a more intermediate stage.
Example: The width of the short sword’s blade is halved, giving the wielder even greater speed, the wielder is also granted minimal camouflaging abilities.

Stage four (obtained upon completion of level 89 spiritual progress) – Your weapon reaches its final stage of evolution. Both its appearance and power reach their highest peak during this time. However, due to the large amount of energy required to use this form, one can only use this stage during combat by calling upon his sword.
Example: The sword’s blade lengthens slightly and becomes a complete gray color. Its wielder is granted extreme speed and the ability to become completely invisible.
Sword name: Suterusu Ichi. Enchantment used to activate: Show yourself! Suterusu Ichi.

Stage five – The perfected form (obtained upon completion of level 119 spiritual progress. TESTERS ONLY) – Your weapon reaches a perfected form, resulting in even greater power. Your weapon no longer limited to just combat, and does not need to be called upon.
Example: The sword becomes so powerful; it is spilt into two separate swords, one black, and the other white. Not only is the wielder granted double the amount of speed in Stage four, but also becomes intangible, unable to be attacked but also unable to attack.

Elements and spells
You are giving the choice to choose your own element of Fire, Water, Air, and Earth. Your choice will decide the type of spells you learn, most spells will be taught, however one will be able to create his own as time goes on. When you reach level 50, and your INT and WIS added to together equal a total of 250, you gain Elemental Mastery; meaning, for the price of all your spells, you can control your chosen element in all aspects.

Fire: Starting spell: Fireball: You gather as much fire in the palm of your hands as you can, and then hurl it at your foe, causes light damage with a chance to burn, low-mid range.

Water: Starting spell: Water sooth: Using nearby water, you can heal small wounds.

Air: Starting spell: Air blast: you send a blast of air flying in one direction, throwing back your foe, causes light damage, long range.

Earth: Starting spell: Pebble throw: You can move nearby rocks and hurl them at your foes, causes light damage with a chance to stun, low-mid range.

Pets:
Every once in awhile, you will be given the chance to catch a pet, this pet can be from a small insect to a human slave to even a dragon. The pet has powers of its own, and if taken care of, will use those powers to help you with your goals. Pets are given their own sheet alongside your own. You can only have one pet at a time.

Gold:
Nicinya’s currency, you start with 100 of it. You can obtain more from fighting monsters, questing, and even pick-pocketing.

Death:
Upon death you will lose most of your gold, and any items/spells obtained during that session in which you died. Also it pet's loyalty is low enough, it/he/she may run away...

Character sheet

Name:

Race:

Location: (leave blank for now)

Level: 1

Stats:

STR:
END:
DEX:
WIS:
INTELL:

Sword name:

Sword abilities:-

Stage one:

Stage two:

Stage three:

Stage four:

Stage five: (testers only)

Alignment:

Faction: (leave blank for now)

Element:

Skills:

Spells:

Inventory:
100 gold
sword name

Pet sheet
Leave blank until you acquire a pet

Name:

Level:

Abilities:

Stats:

STR:
END:
DEX:
WIS:
INTEL:

Hunger: Starts at 100%

Thirst: Starts at 100%

Loyalty: Starts at 100%



Chapters
Sessions will be recorded here as ‘chapters’, thus way if you miss a session you can always look here to see what you missed.

_________________
The first time you write, it's with your heart,
the second shall be with your mind...


Framed 'Joker'
Branded 'Lycan'

Once called 'Silence'
Yet comparable to 'Ares'

Glorified as 'Heatran'
Disguised as "Sven"

Bribed to be 'Cervantes'
Now resided as 'Break'...


Last edited by Ares on Sun Jan 09, 2011 8:58 pm; edited 12 times in total
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PostSubject: Re: War of Wraiths   Mon Jan 03, 2011 3:34 pm

Chapter one: Hero's rising part one

Our adventure begins with Death, Mark (Pitbull), and Maxx, they each start in their respective locations, thirsty for adventure. The first to begin was Death, he awoke outside Nemni, and soon meet an old fishermen. After a short conversation, the fisherman invited death to join him for breakfast, death accepted.

During this time, Mark awakens on the streets of Rengawk, after some traveling he comes to the Fire temple, aka Tower of Zukako, with the help of the head priest, Mark entered the 'holy' place, ready to train his magic.

Maxx awakens in Shenonino, one of the western sub-tribes, after a bit of exploring he joins a hunting group that is led by a young girl, Soono, the group soon departs into the forest, ready to hunt.

Death, leaves the fisherman after his breakfast, and finds the men of the village heading out northward, curiously, he follows, the men inform him that the Wraiths are nearby, and they are going to defend their village from them.

Meanwhile Maxx's, hunting group comes across a herd of elk, they make short work of it, but then Ghoutsh, the might forest tiger, attacks, killing everyone besides Maxx, and Soono, who quickly climbs onto Maxx's shoulder, Maxx desperately attempts to escape to save Soono, but Ghoutsh corners them, ready to pounce...

Chapter two: Hero's rising part two


We continue with Death, Staitus, Max, Gia, Jorge, and Boom. All starting in their respective locations. Again we begin with Death, his resistance group soon comes in contact with Pyromancers, whom seem to be doing some sort of ritual, after a short arugement, the others agree to leave Death to fight of the Pyro's while they fortify the village.

Meanwhile, Staitus awakens in Rengawk, he travels around the city by flight, and soon comes across the Tower of Zukako, but after noticing how heavily guarded it was, he decided not to enter. He then lands in the northern part of the city, and is met by Evna, a female Winged Elf. After a small conversation, Evna agrees to take Staitus to the Elven Capital, where he can train to hone his skills.

Trapped, Maxx trys to fight back against Ghoutsh, but is wounded slightly. When all else seems lost, Maxx suddenly remembers he can cast spells as well as swing his sword, he Air Blasts Ghoutsh, sending the surprised tiger into and nearby tree and into unconsciousness.

Gia awakens in Nemni, she explores the village, and decides to go fishing after making her own rod, she spends the rest of the chapter doing so...

Jorge awakens in Rengawk, he soon takes flight and explores the vast city, after some time he finds the Tower of Zukako and enters, and leaves shortly with the Book of Zukako, unaware of he has taken.

Boom is awakened outside Rengawk, by a Necromancer named Thorkag. He soon reveals his dark intentions to invade the great city of Rengawk, and steal the Book of Zukako from the temple, Boom desperately trys to find a way to kill his master while Thorkag summons up an undead army.

Death soon engages in combat with the Pyros, who seem to do nothing by dance around him as he cuts them down, at last when there is only one remaining, the raises his kukri, about to claim victory when the remaining Pyro fuses his body with his dead companions, forming a weakened lesser demon.

Staitus follows Evna outside the city on foot, after they reach the outskirts and the barren wasteland that srrounds the city, they take flight to the north, soon coming upon the Elven forest.

Maxx flees from Ghoutsh's unconscious form, intending to return home, however, thanks to Soono's terrible sense of direction, they are soon lost and forced to set up camp as it grows dark...

Jorge stops at an inn for the night. After reading through some of the book and realizing he can not read it due to the language it is written in, he sleeps, exhausted from flying around all day.

Chapter 3, The tale of the book of Zukako begins

Things begin to unfold as we follow Mark, Jorge, Death, and Staitus. The day begins with Jorge who soon leaves the Inn after thanking the inn keeper, he heads off west, away from Rengawk and the rising sun, towards the Great desert.

Mark soon begins training with the head preist, after several hours worth of training, Mark soon masters the fire spell, Fire Palm. Pleased with himself, he is eager to continue, however they are interrupted by a monk, who brings news that the Book has been stolen, after inspecting the room, they find a (jorge) feather, realizing that an Elf is responsible, the preist sends Mark to the elven capital; to bring back the book.

Staitus, awakens in the Elven Forest with Evna, after waking Evna they head towards the city. They enter and explore a bit, Evna soon questions Staitus's desire about training to use his sword, after convincing her that he is ready, she takes him to the Elven leader, Cicero, her former sensi, after a short conversation, Cicero questions Staitus's resolve, and then soon begins training him.

Death continues fighting the Lesser Demon, taking it by surprise, he stabs it in the face and then slices its neck, and, for good measure, cuts off his horns.

Jorge flys through the desert, tired, hot, and thirsty, he eventually comes upon a nomad. He begins a short conversation with him, finding out that he is going south for better farm land, he also finds out that the nomad has a son who might be able to translate the Book. At the end of the discussion they agree to travel south together.

Meahwhile, Mark travels north through the wasteland and into the elven forest, where he soon rests, however he is soon awakened by a squirrel, after furiously trying to burn the squirrel with his new spell, he at last manages to burn its tail, sending it away. Annoyed and awakened, he travels through the forest and the Elven Capital soon comes into view, however before he can get any closer, he is ambushed by a large pack of squirrels. He is successful in sending them off, but the one squirrel from earlier stays behind, frustrated, Mark takes the squirrel as his pet, naming him 'Bitch'...

Chapter four: Temple Under Siege!

This chapter follows Staitus, Maxx, Jorge, and Boom. We begin with Staitus, who begins training with Cicero, however after a short session of training, Cicero realizes that Staitus possess only a first stage weapon, discouraged, he tells Staitus that he can not train him until he Spiritual Progresses. He then informs Staitus that this is not something that can be done alone, he then sends Staitus to meet his son Cill, together they prepare to train so they both can Spiritual Progress.

Meanwhile Maxx and Soono rest for the night, however before either one can get much sleep, Ghoutsh attacks, angry. With the help of Soono, Max is successful in fending off the tiger, who retreats with fatal wounds. Awake and alert now, they continue searching for their village.

Boom and his master make their way to the Tower of Zukako, which they soon attack, during the chaos of the attack Boom gains control and follows him master into the tower, with the help of the head priest, Boom skills his master, gaining complete freedom over his mind and body. The priest, impressed with Boom's fighting abilities, convinces him to go north in search of Mark and aid him in his quest. Boom agrees, and begins his journey northward towards Mark.

Jorge travels with the man southward, they spark little conversations here and there, but not much is said. They are soon attacked by the Desert Beast, a giant Centipede, Jorge takes flight, holding the man, and successfully flees from the Beast. The land soon afterward, and resume their journey south.

Chapter Five: The First PvP Battle! Staitus versus Skull

This chapter follows Mark, Staitus, and Skull. We begin with Mark, who enters the Elven capital and begins exploring. He soon finds a Church and decides to burn it, attracting a massive amount of attention from the city guards, they surround him, out numbering him. He attempts to fight them off but it looks hopeless. Then Skull arrives, who happened to be nearby, deciding to betray his city and help Mark escape, they are successful in fleeing the city and take cover in the forest nearby, closely followed by several guards...

Mark and Skull fend off the guards using the forest as a hiding place, however the guards quickly swarm the area. Desperate, Mark starts a forest fire, forcing the guards back and away. However he ends up trapping himself, Skull watches from above, and begins to leave Mark and the forest, however mark attempts shooting fire out of his feet, resulting in a major fail explosion and sends him skyward, straight into skull, and them sends them spiraling down into the forest below...

Word quickly travels through out the Elven city about Mark and Skull, Cicero sends both Staitus and Cill to capture them. Meahwhile skull awakens in the forest nearby the city, and begins his retreat. However Staitus quickly catches up to him, and a battle begins. Skull attempts to blast Staitus away, but Staitus soon over powers him. He and Cill tie him up and take him back to the Elven capital...

Chapter Six: The Translator

We continue with Mark, Staitus, Skull, Jorge, Max, and Death. This Chapter starts with Staitus and Skull. Staitus carrys Skull back to the Capital, where Cicero questions him, Skull reveals that he is not a Wraith, and that his betraying the city was made on an impulse when he saw Mark. Cicero further questions him, but learns little more, he then sends Skull west, so he can develop his skills. Skull heads off into the Great Desert.

Meanwhile Mark awakens in a well, he struggles to climb out but fails. He ends up resorting to the same fail spell that got him in the well in the first place, he attempts to shoot fire from his feet, resulting in another explosion, sending him skyward and out of the hole. Reunited with his pet Bitch, he heads off to the Capital in search of Skull, and is soon engaged in battle with the guards there yet again.

Max, using the rising sun as a compass, finally returns home, but realizes that it has been destroyed and burned. Worried for her father, Soono runs into the city, Max follows her, worried for her safety. He soon finds her sobbing over her father's corpse. Max attempts to comfort her, and and suggest they look for survivors. Soono sprinkles her fathers corpse with some dirt and says her good byes to her father, leaves the city with Max in search of any survivors...

Death, continues looting the Lesser Demon's body, taking his horns and claws. The men from his village find him, cheering they take him back, preparing a celebration for death's victory, they soon depart and start setting up the party. However Death begins to feel an unbearable thirst rise within him, and there are so many Humans nearby...

Jorge and the man finally reach their destination, a small southern village. They make their way towards the man's house, where Jorge shortly meets the man's son, Boomer. Boomer is able to translate the book for Jorge and the two begin training...

Chapter Seven: Cuddles is Born!

Our story continues with Boom, Death, Mark, Staitus, Max, Skull, and Jorge. This chapter starts with Boom, who makes his way through the Elven Forest and into the Elven Capital, where he stops at an Inn for the night.

Death, his thirst unbearable, leaves his village in search of lone travelers to snack on, he at last comes to a village. He notices the people are grouped up in the center, thirst forgotten, he heads in and asks whats going on, the answer is Vampire hunting. Death, stupidly, reveals he is a Vampire, resulting in the whole village to attack him, he fights them off, but is soon surrounded. Desperate, Death, stabs a nearby villager with one of his Lesser Demon horns, the blood mixes with the horn, and erupts into a Lesser Demon, who slaughters the village. Death soon takes this demon as a pet, naming him Cuddles. The two of them head north together, and reach a mountain pass, as they travel through, a snow storm picks up, forcing them into a cave for the night.

During this time, Boom makes his way into the Elven Capital, finding nothing to do there, he stops at an Inn and rests for the night.

Mark, is finally defeated by the Elves, they bind him and throw him in jail; where he is shortly accompanied by Cicero, who plans to question Mark about his doings...

Meanwhile Staitus and Cill take off north, bored and in search of an adventure. They soon reach the Northern Tundra, after a little ways in, Staitus realizes they are being followed, but is unable to proof this to Cill due to the fact their follower constantly hides every time Cill looks back. Staitus then disregards their follower, resulting in them being surrounded by Dwarfs soon afterward.

During this time, Max heads into the city of Gomoshgo, the capital of the western alliance. Realizing there are probably no survivors, he and Soono head to the temple of Auonga to train their magical abilities...

Skull, now free, continues heading to the west, however he is soon attacked by the Desert Beast. Skull attempts to tame to beast to become his pet, however he is soon swallowed up by the beast...

Jorge continues learning spells with Boomer. He masters Flaming Palm and a basic form of Fire Touch, and is determined to learn as much as he can...

Chapter Eight: To the Tunnel of the Wraiths!

This chapter includes everyone. We start with Death, who continues to travel deeper and deeper into the cave, he soon comes in contact with a yeti, and wounds it fatal, forcing it to retreat. Death follows after it, unknown to him he has entered the Tunnel of the Wraiths...

Meanwhile Staitus and Cill are soon chained and dragged across the snowy tundra by the Dwarfs. As they go Staitus amuses himself by taunting the Dwarfs, causing them to kick, slap and pretty much beat him. At last after several hours, the Dwarfs let Staitus and Cill go at the northern edge of the Elven Forest...

During this time, Mark is stuck in prison for what seems like several days. At last, with the help of his pet Bitch, he manages to escape. But only to be caught by Cicero again. Cicero, wanting to send Mark away, makes him promise to help destroy the Wraiths and never return. Seeing that this is his only chance to escape, he escapes, and Cicero teleports Mark to the Tunnel of the Wraiths...

Meanwhile, Skull successfully survives the Desert Beast and makes his way to a small, desert village, where he plans to stay the night. During his stay there, he tames Sanddigger, a desert brown dog. He then learns that a Caravan is on its way. After speaking with the leader of the Caravan, he heads out West with them. During Skull's trip he examines the map Cicero gave him, and finds a small symbol on the back of it. Pressing his hand against the symbol, he is teleported into the Tunnel of the Wraiths, alongside Mark....

During this time, Max trains with the head priest of Auonga, after a little training, the priest teaches him the spell 'Wind Tunnel'. Realizing Max is ready to Spiritual Progress, he sends him to the Tunnel of the Wraiths in hopes he can defeat the beast that lays within...

Meanwhile Gia leaves her village and heads after Death, she soon comes to the village which Cuddles was born in, now over run with vampires, Gia fights for her life, and finally escapes, seriously wounded. She heads into the Norther Mountain Pass and stays with a man who lives in the Pass for the night...

Boom awakens in the Elven Capital, and begins causing minor trouble with the shops in the slums. Outraged with the city, he plans to destroy it....

Jorge, bored with the village, offers to leave with Boomer and begin their adventures else where. Boomer accepts eagerly, and the two are soon off into the Great Desert, heading north towards the war...

During this time Dye comes into our story, he awakens in Rengawk. Dislike fills him as he realizes this city is inhabited mostly by Humans, he then asks a guard for directions to the nearest Dwarfern Settlement, the Guard points him northward, where he travels through the Elven forest and into the Northern Tundra...

_________________
The first time you write, it's with your heart,
the second shall be with your mind...


Framed 'Joker'
Branded 'Lycan'

Once called 'Silence'
Yet comparable to 'Ares'

Glorified as 'Heatran'
Disguised as "Sven"

Bribed to be 'Cervantes'
Now resided as 'Break'...


Last edited by Ares on Sun Jan 09, 2011 10:04 pm; edited 8 times in total
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Staitus
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PostSubject: Re: War of Wraiths   Mon Jan 03, 2011 3:36 pm

Name: Staitus

Race: Winged Elf

Location: Northern Tundra

Level: 89

Stats:

STR: 100
END: 90
DEX: 85
WIS: 75
INTELL: 80

Sword name: Darkfang

Sword abilities: A blade enhanced by the unholy powers of darkness and corruption, refer to harbinger for mechanical abilities

Stage one: A 7 foot Great-sword made of darkened steel

Stage two: The blade gains a foot in length and begins its mastery of darkness and corruption

Stage three: The blade gains yet another foot in length, totaling to 9, the mastery of its base elements increases dramatically.

Stage four: It gains yet another foot in length, and becomes all the sharper as well, capable of slicing anything in half with even the faintest slice, greatest mastery of darkness and corruption in any single weapon

Stage five: Double it up.

Alignment: Eastern Nation

Faction: (leave blank for now)

Element: Fire....

Skills: Fly, Wings of Evasion, Elven grace

Spells: Fireball

Inventory:
100 gold
Darkfang
SerA' White Katana

Pet Sheet

Name: Cill

Level: 62

Abilties: unknown

Stats

STR: 60
END: 60
DEX: 70
WIS: 70
INT: 70

hunger- 100%

thirst- 100%

loyalty- 100%




Last edited by Grimmjow Jaegerjaquez on Tue Feb 15, 2011 4:22 pm; edited 29 times in total
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Nef
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PostSubject: Re: War of Wraiths   Mon Jan 03, 2011 3:39 pm

Name: Death

Race: Vampire

Location: Tunnel of Wraiths

Level: 38

Stats (0)

Strength: 47
Endurance: 48
Dexterity: 43
Wisdom: 38
Intelligence: 44

Sword name: Mortea Umbra

Sword abilities

Stage one: Black handled obsidian Kukri ( Blade covered in slick grease, to make it sharper, and more agile)

Stage two: Kukri grows sharper, and the user get's slightly enhanced speed (At this stage)

Stage three: Kukri gets a poisoned edge, and the user becomes even faster, and gets slight perception powers

Stage four: Kukri can slash through the hardest of metal, and gives the user full knowledge of his surroundings

Stage five: Kukri cuts the aura of souls themselves when it strikes, and the user gains a spell that causes most enemies to not notice him, along with the perception

Alignment: Southern Nomads

Faction:

Element: Earth

Skills:
- Blood lust: As you drink the blood of a living being, your stats increase temporarily (+5), also any wounds you have are healed slightly.
- Vampric speed: Your agility increases dirmaticly (+15 DEX), lasts for 30 seconds, cool down, three minuets.
- Vampric Strength: Your Strength increases greatly (+15), lasts for 30 seconds, cool down, three minuets.
- Blood Slash: Control the blood within your enemy, a slash appears on their body.
- Night Walker: You become strengthened during the night, doubling your stats, this skill has no effect during the day however.
- Blood transfer: You switch status with you enemy. Thus way if you are on the verge of death, and your enemy is well and alive, you switch, making you well and alive and your enemy close to death. This can only be done if you bite and drink some of your enemy's blood.


Spells:
- Pebble throw: You can move nearby rocks and hurl them at your foes, causes light damage with a chance to stun, low-mid range.

Inventory:
350 gold
Mortea Umbra
Lesser Demon horn
Lesser Demon claws

Pet sheet

Name: Cuddles

Level: 30

Abilities:
Second Evolution: Cuddles is free of the lesser curse. he can now speak, he has also sprouted large demonic wings, his claws grow longer. His spine becomes pointed, causing small spikes to form on his back, he also gains a pointed, spiked tail.
Demonic obliteration: Cuddles charges a massive amount of magical energy in the form of a ball, from either his hands or mouth. He then blasts this raw energy at his foe, dealing massive damage.
Summon of Hell: Cuddles summons a sword made from the fires of hell, which he uses during battle.

Stats:(100)

STR: 25
END:10
DEX:5
WIS:5
INTEL:5

Hunger: 100%

Thirst: 100%

Loyalty:
78%

_________________




Last edited by Death on Tue Jan 18, 2011 8:07 pm; edited 10 times in total
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Orthrus
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PostSubject: Re: War of Wraiths   Mon Jan 03, 2011 5:43 pm

Name: Gia Monic***

Race: Lycan

Location: Tunnel of the Wraiths

Level: 59

Stats:

STR:80
END:80
DEX:80
WIS:17
INTELL:67

Sword name: Darangaiaba

Sword abilities:

Stage one: Simple metal-steel katana, with a curved handle. The point has a little bit of red on it.

Stage two: The katana grows one foot in length, and sharp spikes grow from the blades base near the handle, and the handle's curve grows sharper.

Stage three: The katana grows two feet in length and gemstones and runes cover the blade. The blade is now half pure black diamond with runes engraved in it, and when the user is damaged horribly, the katana can expell healing potions. Can also be used by allies of the user, only works once per session. The handle curves even more and becomes as sharp as the worlds most tempered dagger, now removable for combat.

Stage four: The katana's handle opens up to reveal even more katanas, that can be used as daggers, and otherwise (Also have the healing potions) and the katana turns to pure tempered for a thousand year obsidian and titanium, and still that bit of diamond, the katanas blade itself grows three feet in length, and the handle curves so much it is now considered a sword, that resembles a great horned beast's horn, and is very sharp and lethal.

Stage five: -----

Alignment: Southern Nomads

Faction: -----

Element: Earth

Skills: Transformation Mastery, Feral Regeneration, Roar of the Wild, Cursed Fangs, Moon Touched Claws, Harmony Spark.

Spells: Pebble Throw

Inventory:
100 gold
darangaiaba
Pet sheet
Basic fishing rod
Snow gear

Leave blank until you acquire a pet

Name:

Level:

Abilities:

Stats:

STR:
END:
DEX:
WIS:
INTEL:

Hunger: Starts at 100%

Thirst: Starts at 100%

Loyalty: Starts at 100%



_________________




Thankies for the Userbar Skull :3

You know, the two-headed version of Cerberus? The one that nobody knows about? Yeah...you know.


Last edited by Sung-Sun on Sun Feb 13, 2011 1:33 am; edited 14 times in total
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PostSubject: Re: War of Wraiths   Mon Jan 03, 2011 10:58 pm

Name:Maxx**

Race:Human

Location: Tower of Auonga

Level: 40

Stats:

STR:42
END:42
DEX:55
WIS:50
INTELL:51

Sword name:Nurarihyon

Sword abilities:-Crescent moon strike-Sword uses energy growing immense about 9ft long dealing deadly slashes cutting through most substances

Stage one: A Katana with a Wooden Hilt and Sheath three moons on the blade

Stage two:two Katanas with Crescent indents in the blade grant immense electrical power

Stage three: the Two Katanas but now the User is clothed in a white coat with black moons on it and Knights Greaves promoting speed

Stage 4 katanas adorn the users back and the users Electric Power increases tenfold

Stage five: Two copies of the user one pure black one pure white form to aid the original with equally strong light and dark abilities

Alignment:Western Tribes

Faction: (leave blank for now)

Element:Wind

Skills:Precision Strike, Maw, Elemental Coat, Elemental Wrap, Bringer of Harm, Elemental Cloak, Elemental Cover, Spark of Harmony.

Spells: Air Blast, Wind Tunnel, Wing Arrow.

Inventory:
100 gold
Nurarihyon

Pet sheet


Name:Soono

Level: 35

Abilities:
Air slingy Second Stage: Soono's Slingshot grows in length to the size of a staff, and is given moderate abilities over air.

Evolution: Soono's body matures to the age of a 15 year old, allowing her to fight with ease due to her developed muscles, however, her spirit and mind remain at the age of a 8 year old...

Wind Touch: Soono's hands and feet are wrapped in air, which she uses in hand-to-hand combat.

Stats

STR:20
END:20
DEX:65
WIS:50
INTEL:20

Hunger: 100%

Thirst: 100%

Loyalty: 100%
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Hydra
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PostSubject: Re: War of Wraiths   Mon Jan 03, 2011 11:51 pm

Name: Boomfus**

Race: Undead

Location: Elven Capital

Level: 30

Stats :

Strength: 40
Endurance: 35
Dexterity: 24
Wisdom: 60
Intelligence: 36

Sword Name: Raganok

Stage 1: A slightly bigger than average claymore, with a mix of steel and iron reinforcing the base.

Stage 2: The claymore grows a little more in size, now almost twice the size of the user. It's reinforced with a imx of obsedian, included into the steel and iron. The blade can now drain a little of the enemy's energy, and give it to the user.

Stage 3: The claymore now turns into an unrecognizable butchers blade, more than three times the user hieght. Due to the magical propertys, the blade is as light as a feather to the user, but is extremely heavy to anyone else. The blade is reinforced with diamond, adding it to the mix. The blade can cause a lethal poision wound called Death's call, which is when if the user dies, the enemy becomes crippled for a few days, long enough for reinforcements (if any) to come.

Stage 4: The blade grows razor-sharp edges on the side of it, which turn mechanically. The blade is reinforced with Titanium, added to the mix. If the user stabs the blade on the ground, he creates a "safel ocation". In battle, if the user has enough energy, he can slice the blade in the air, causing a portal in the air. If he goes through the portal (which only works for him), he'll be teleported to the safe spot.

Stage 5: ( I'm not a tester D:)

Alignment: Southern Nomads

Faction: (Leave blank for now)

Element: Earth

Skills: Breath of decay, Resurrection, Breath of Rot

Spell(s): Pebble Throw

Inventory:
92 gold
raganok
Large Straw hat
Elegant Black, hooded, robes

Pet sheet

Leave blank until you acquire a pet

Name:

Level:

Abilities:

Stats:

STR:
END:
DEX:
WIS:
INTEL:

Hunger: Starts at 100%

Thirst: Starts at 100%

Loyalty: Starts at 100%

MARK

_________________


Last edited by Boomfus6 on Thu Jan 20, 2011 11:51 pm; edited 6 times in total
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PostSubject: Re: War of Wraiths   Tue Jan 04, 2011 2:30 am

Character sheet

Name: Pitbull(S2)

Race: Human

Location: Tower of Zukako

Level: 40

Stats

STR: 45
END: 40
DEX: 40
WIS: 60
INT: 50

Sword name: Defiler

Sword Abilities

Stage one: 8 foot long Scythe with a black blade. No Abilities.

Stage two: Scythe gains length by 1 foot and it's blade get sharper and longer by 5". The wielder gains the ability to move faster and dodge quicker.

Stage three: Scythe becomes red with a black blade. It's blade has grown by 10". The wielder gains the ability to infuse his element into the Scythe.

Stage four: Dual Scythes, those words say it all. The user gains the ability to jump higher, sprint faster, attack quicker and deal a ton more damage.

Stage five: Holy Scythes of Death. White hilted, Black bladed Scythes with 3 blades equipped at the tip. Has writing from Ancient Greek on the hilt. The user gains the ability to release massive amounts of damage from the Scythe. The user can infuse his element in it to release unusually destructive kinds of damage. User gains the ability to foresee the enemy's next move. User also gains Extreme speed, Super Jump, DemiGod-like Strength, Super Endurance.

Alignment: Eastern Nation

Faction:

Element: Fire

Skills:
Precision strike, Maw, Elemental Coat, Elemental Wrap, Bringer of Harm, Elemental Cloak, Elemental Cover. Spark of Harmony, Elemental Abarahi.

Spells: Fireball, Flaming Palm, Fire Beam.

Inventory:
Black traveling robe
Compass
priest robes
5,000 gold
(13) fire scrolls
Defiler

Pet sheet

Name: Bitch

Level: 35

Abilities:
Evolution: Bitch has evolved into a five foot, three hundred pound beast... Need i say more?
Crushing Fangs: The rabies in Bitch's fangs develop into a deadly, slow-action, poison.
Furry Bitch: Bitch gains a slight control over his fur, enabling him to harden and sharpen it to a certain degree...

Stats:

STR: 45
END: 30
DEX: 35
WIS: 40
INTEL: 25

Hunger: 100%
Thirst: 100%
Loyalty: 100%
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PostSubject: Re: War of Wraiths   Wed Jan 05, 2011 5:36 am

Name: Jorge

Race: Winged Elf

Location: Diemiekie village

Level: 29

Stats:

STR: 5
END: 10
DEX: 100
WIS: 50
INTELL: 22

Bow Name: Painkiller

Bow Abilities:-

Stage One: Simple yew longbow

Stage Two: The bow's string becomes stronger, being able to shoot faster, harder and farther. Gives a slight boost at aim.

Stage Three: The bow's string becomes even stronger, doubling the previous effects. It also transforms the arrows to the chosen element.

Stage Four: The bow grows golden spear like tips on both ends. The entire bow is now white, simulating purity and good. The string is able to transform the arrows into small missiles of the chosen element OR holy arrows, which can pierce armor better than any arrow.
Summon: "Divine light, guide me through this battle!"


Alignment: Eastern Nation

Faction: -

Element: Fire

Skills:
Fly: You sprout wings that can rival even the most beautiful of angels. The higher your level the longer and further you can fly.
Wings of Evasion: Increases caster's evasion, it can also be used to buff a party's evasion.
Elven Grace: The grace of the elven race flows through your veins, your speed and hit ratio are increased.
Elemental Flight: Your wings become fused with your choosen element, increasing your Magical attack and defence during flight.
Divine Blood: The divine blood line flows within you, granting you minimal regeneration powers.

Spells:
Fireball, Fire Palm

Inventory:
Spell Book of Temple of Zukako
95 gold
painkiller

Pet sheet

Name:Boomer

Level:18

Abilities:
Soulless Diva: A black handeled double sword, the blades are both red.
Fire blast: The Advanced form of fireball, deals moderate damage with a moderate chance to cause burn.

Stats:

STR: 25
END: 20
DEX: 20
WIS: 25
INTEL: 20

Hunger: 100%

Thirst: 100%

Loyalty: 100%


Last edited by Sir Jorge on Sun Jan 09, 2011 7:40 am; edited 12 times in total
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Felkaranos
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PostSubject: Re: War of Wraiths   Wed Jan 05, 2011 12:49 pm

Name: Felk

Race: Winged Elf

Location:Henini Mountains

Level: 1

Stats:

STR: 3
END: 3
DEX: 8
WIS: 8
INTELL: 5

Sword name: Dream

Sword abilities:-

Stage one: A simple yet elegant sword, about 27.5 inches, narrow blade and a nut brown wooden crossguard shaped like hop vines. The handle is made of the same piece of wood as the crossguard, and is wrapped with black leather bands. The pommel is a rose carved out of the wood.

Stage two: The sword gains a green glow, and gets a little bit longer. The user gets slightly higher chance to dodge.

Stage three: The brown wood turns into real hop vines around a metal crossguard, and the rose also turns real (but hard as wood). Black threads are added to the green glow. A small stat boost to all stats (+2).

Stage four: The sword becomes two swords, size (and basic shape) identical to stage one. The first of them is completely made out of wood covered in hop vines and glows green. The pommel is only a ball of wood. The second sword is made out of nothing but steel, grip covered in black leather bands. Glows black, and has a pommel shaped like a skull. The user can freely transfer his own stat points to other stats.
Summon: "Dream of a better future, dream of a hopeless past. Join together, help me win, this dream shall be my last."

Alignment: Northern Empire

Faction: (leave blank for now)

Element: Water

Skills: Fly: You sprout wings that can rival even the most beautiful of angels. The higher your level the longer and further you can fly.

Spells: Water sooth: Using nearby water, you can heal small wounds.

Inventory:
100 gold
Dream

Pet sheet
Leave blank until you acquire a pet

Name:

Level:

Abilities:

Stats:

STR:
END:
DEX:
WIS:
INTEL:

Hunger: Starts at 100%

Thirst: Starts at 100%

Loyalty: Starts at 100%

_________________



The hero of time
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PostSubject: Re: War of Wraiths   Thu Jan 06, 2011 4:47 am

=Name=
Skull

=Race=
Winged Elf

=Location=
Northern Mountain Pass

=Level=
46

=Stats=


-STR: 37

-END: 37

-DEX: 90

-WIS: 48

-INTELL: 20

=Sword name=
Immortal Darkes

=Sword abilities=

-Stage one: A sharp Crossbowblade, can shoot arrows.

-Stage two: The Crossbowblade can now produce electricity and shoot arrows with that element as well. (can stun)

-Stage three: The Crossbowblade becomes sharper and longer. Can shoot electric arrows repeatedly with chains attached to the arrows it comes back to the Crossbowblade and reloads infinitely (If still attached.)

-Stage four: The Crossbowblade seperates into two and the other Crossbowblade can now shoot fire ad produce it as well. Dex and Intell increases. (Stage three is still applicable as well.)

-Stage five: (testers only)

=Alignment=
Eastern Nation

=Faction=
(leave blank for now)

=Element=
Air

=Skills=
- Fly- You sprout wings that can rival even the most beautiful of angels. The higher your level the longer and further you can fly.
- Wings of Evasion- Increases caster's evasion, it can also be used to buff a party's evasion.
- Elven Grace- The grace of the elven race flows through your veins, your speed and hit ratio are increased.
- Elemental Flight- Your wings become fused with your chosen element, increasing your Magical attack and defense during flight.
- Divine Blood- The divine blood line flows within you, granting you minimal regeneration powers.
-Hawk Eye: Your eye sight is sharpened greatly, granting you better accuracy.
-Wingspan: Using the divine power of the Winged Elf to attack surrounding enemies and knock them back.
- Spark of Harmony
- Take Aim: You take aim, sacrificing one attack to ensure the follow attacks can not be dodged.
- Advanced Flight- Your wings grow longer, larger, and more angel-like, the element which they are fused with also becomes stronger, along with the magical attack and defense they grant. However due to this, they are always sprouted, you can not hide them any longer.

=Spells=

- Air blast- sends out send a blast of air flying in one direction, throwing back your foe, causes light damage, long range.
-
-
=Inventory=
- 100 gold
- Immortal Darkes

=Pet sheet=
Leave blank until you acquire a pet

=Name=
Sand Digger (SD)

=Level=
34

=Abilities=
-Evolution: Sand digger changes to become wolf-like in appearance. and sprouts another head, causing there to be two in total. His senses also sharpen greatly.
-Sand Mastery: Sand Digger has moderate control over the element Earth, especially sand. [cough]sandcoffin[/cough]
-Adaptive Fur: Sand Digger can change his fur into the color of his surroundings.

=Stats=

-STR: 32

-END: 32

-DEX: 32

-WIS: 32

-INTEL: 32

=Hunger
95%

=Thirst=
75%

=Loyalty=
90%

=Stats=

-STR: 18

-END: 18

-DEX: 18

-WIS: 18

-INTEL: 18

=Hunger
80%

=Thirst=
75%

=Loyalty=
90%[/center][/b][/size]

_________________
[quote="Dye"]This shit is gay. Played for 5 minutes then realized "Wow. This is gay..."[/quote]





Last edited by Skull on Sun Jan 09, 2011 10:35 am; edited 2 times in total
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PostSubject: Re: War of Wraiths   Sun Jan 09, 2011 6:15 pm

Name: Dye

Race: Dwarf

Location: Elven Forest

Level: 12

Stats:

STR:30
END:20
DEX:20
WIS:5
INTELL:5

Sword name: Dragons Blessing

Sword abilities:-

Stage one:Stage one: 6 foot black onyx scimitar, tribal red designs carved into the blade, with a ruby in the bottom of the hilt.

Stage two:The blade growns a foot in length, rubies placed into the edge of the blade. An aura of fire becomes slightly visible, as the eyes become more beast like, increasing focus and accuracy.

Stage three: Aura becomes full, flames towering 10 feet into the air around the user. It takes a slight shape, a faint outline of animal beast like creature being made. A tail of flames is formed. The blade can now be enfused with fire, and the rubies along the blade and hilt can now store massive amounts of energy. Being unleashed in rough blasts. Fangs are grown in replace of teeth, long claws are grown on the hands and feet. User is buffed, increasing all stats majorly.

Stage four: The aura shrinks in size, but grows greatly in intesisty. In battle, instincts increase to almost godly. Being able to react without thinking. A tail of 6 feet now sprouts from the top of the tail bone, a small spear head blade on the tip. The user gains increased abilities, senses increasing to that beyond any race. Hearing, sight, focus, smell, taste, everything. The blade can now grow into a spear like weapon, a 3 foot pole with two 6 foot scimitar blades on the end. The weapon can also be split for dual weilding. All stats increase greatly as well. The rubies now always passively charge energy when in use, being able to release in any shape and amount of energy the user desires.
"Play with fire, and you get burned"

Stage five: The blade shatters, allowing any weapon the user chooses to be made from flames. Full beast transformation occurs, *look at avy* as instincts and fighting style become animal like. Reflexes, Strength and Endurence are increased incredibly. The other stats increased as well, but not as much. User gains apility to track smell and footprints, as well as predict major disasters. Man made, or natural.

Alignment: Eastern Nation

Faction:

Element: Fire

Skills: Stunning strike: Your physical attacks are increased slightly, giving you a small chance to stun your enemies for a few seconds.

Dwarven Rage: The rage of the Dwarven race flows through you, increasing your Strength and Endurance at the cost of decreasing your Dexterity.

Tame of Nature: Using your natural born connection to the earth, you can tame wild creatures and animals to do you bidding, greatly effective when attempting to catch a pet. Causing great debuffs upon Lycan and Vampire races.


Spells: Fireball

Inventory:
100 gold
sword name

Pet sheet
Leave blank until you acquire a pet

Name:

Level:

Abilities:

Stats:

STR:
END:
DEX:
WIS:
INTEL:

Hunger: Starts at 100%

Thirst: Starts at 100%

Loyalty: Starts at 100%


Last edited by The Arbiter on Tue Jan 18, 2011 8:10 pm; edited 2 times in total
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Oblivion
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PostSubject: Re: War of Wraiths   Wed Jan 12, 2011 12:18 pm

Name: Oblivion

Race: Lycan

Location: -----

Stats:

Strength: 12

Endurance: 9

Dexterity: 7

Wisdom: 2

Intelligence: 5


Weapon name: Erebea

Weapon abilities:-

Stage one: Pair of sharp handheld claws, formed from obsidian. White tribal designs along edges. When transformation occurs, the weapons cover the front two paws. Able to detect vampires and do greater damage to them.

Stage two: Blades grow significantly. White tribal designs have grown, and take up a larger proportion of the weapon. A miasmic black energy pulses faintly along the bladelengths. Grants an increase in speed and strength, and enhances the 5 senses. Causes more damage against vampires.

Stage three: Blades swirl with dark flame. Only a small amount of black remains on the weapon, the rest being taken up by the tribal designs. Speed is further increased, and the five senses cannot be reduced. When the weapons draws blood, the user is healed for a small amount. Stats of enemy vampires are reduced.

Stage four: Pure white claws. Emit a light similar to that of the moon, allowing the user to transform at will. When in wolf form, strength and speed are doubled. Hearing, smell and eyesight are now perfect, far beyond the limits of humanity, and even greater than that of the most cautious lycan. Grants further regeneration abilties. The light burns vampires, damaging them severely at close proximity.

Stage five: D:

Alignment: Southern Nomads

Faction: (leave blank for now)

Element: Earth

Skills: Transformation

Spells: Pebble Throw

Inventory:
100 gold
Erebea

^_^

_________________


Last edited by Oblivion on Wed Jan 12, 2011 3:32 pm; edited 2 times in total
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Soluna
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Join date : 2010-05-23

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Username: soluna crystel
Level: 32
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PostSubject: Re: War of Wraiths   Wed Jan 12, 2011 2:08 pm

Name:Mitsuko Mona

Race:Lycan

Location: (leave blank for now)

Level: 1

Stats:

STR:10
END:9
DEX:10
WIS:1
INTELL:5

Sword name:Twin Moon Fang

Sword abilities:-

Stage one:Twin White katanas-4 feet

Stage two:Twin White katanas with white hilt and wolves carvings on the blades-5 feet, The weilder gets it speed double.

Stage three: Its like stage two but it has a silver arua around the blade-the blade give the weilder mass increase of sight,smell,hearing and strenght.

Stage four:Roar Twin moon fang!, The blade is now completly black and the carveings are gold, The blade is now 6 feet long and has a black mist around the handle-It Gives the weilder Massive strenght and agility also make it able to transform during daylight for 2 hours.

Stage five: D:

Alignment: Southern Nomads

Faction: (leave blank for now)

Element:Wind

Skills:Transformation



Spells: Air blast: you send a blast of air flying in one direction, throwing back your foe, causes light damage, long range

Inventory:
100 gold
sword name

Pet sheet
Leave blank until you acquire a pet

Name:

Level:

Abilities:

Stats:

STR:
END:
DEX:
WIS:
INTEL:

Hunger: Starts at 100%

Thirst: Starts at 100%

Loyalty: Starts at 100%

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Xerxes Break
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Username: Joker Lycan
Level: 35
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PostSubject: Re: War of Wraiths   Mon Jan 17, 2011 7:59 pm

Name:
Merci

Race: undead

Location:

Level: 46

Stats:
Str: 50
End: 50
Wis: 120
Dex: 30
Int: 10

Weapon:
Stage 1
Blades of Renewed Flesh- A pair of dull-grey shortswords that curve back. They are both made of bone and sharpened to function as well as (If not better than) any steel blade.

Stage 2
The Blades become embedded into the users undead flesh, their bone-like structure crawling up to the users elbows. This allows for enhnaced strength behind swings and an easier grip and improved battle stance.

Stage 3
The Blades completely cover up the to shoulders of the user and the embedding of the bone structure crawl up to the base of the neck and down to form a belt-like structure around the waist, embedding into the users skull as well. This allows for an armor-like substance to cover the forearms. The blades themselves grow longer and heavier, to further enhances attack power.

Stage 4
The Blades themselves now drag the ground at such a length, and leave gashes on rock they even gently scrape against, showing sheer power through weight. The bone structure now covers all but the legs and head. The waist structure droops down to become a dress-like structure of bone the hangs to the ankles. The rest of the structure hardens to a bone armor. These bones can be manipulated freely around the body, but cannot stop touching the body itself. The Blades, however, can be manipulated, changing everything from size to even potency.

Stage 5
The bone structure now grows the cover the entire body. In a sense, it becomes a new layer of flesh. The structure is now endless, and can detach from the body, unlike its previous form. It can be manipulated in any and every way. The blades themselves grow to 25 feet long, sticking from the arms, connected. They are held like large pair of tonfa, and are slashed in a way that is more of a smashing motion. They too can be manipulated in any and every way. The weapon itself is, truly, divine when it comes to physical power.


Alignment:
South

Faction:
?

Element:
Earth

Skills:
Breath of Decay

Spells:
Pebble Blast

Inventory:
100 Gold
The Blades of Renewed Flesh


Name:
Kitty
Level:
1
Abilities:
None
Stats:
Str: 2
End: 2
Dex: 2
Wis: 2
Int: 2


H: 100%
T: 100%
L: 100%

_________________
The first time you write, it's with your heart,
the second shall be with your mind...


Framed 'Joker'
Branded 'Lycan'

Once called 'Silence'
Yet comparable to 'Ares'

Glorified as 'Heatran'
Disguised as "Sven"

Bribed to be 'Cervantes'
Now resided as 'Break'...
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