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 The Forgotten: Test.

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Darkest
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PostSubject: The Forgotten: Test.   Fri Dec 31, 2010 10:49 pm

SYMPHONIA, land of might and magic, until now, no person dared cross the near endless plains to discover what lay on the other side. As a result, the people there were left virtually untouched. Their culture thrived, and in time, it came to rival even the most advanced societies, though it lacks machinations. They put great stock in their God, and the music that gives them magic. Physically strong, and spiritual, these people have a deep dislike for machines and tend to stay near their homeland.
NORSCA Land of machinations and mechanical wonders, these people evolved with a blessing from their long forgotten goddess, the crystals. Once it was found out that the crystal shards could power weapons and machines, a bloody civil war ensued, with neighbor warring against neighbor in the name of the Goddess or for the future of science. In the end, science won out, and the priests were banished, and the goddess abandoned her people. They discovered Symphonia after hundreds of years of technical innovation, and are still exploring the near endless plains dividing the people.



First off, create a character. No magical powers, those can be earned or gained later. You will also gain gadgets and items in game. his will be in a fantasy/steampunk-ish realm, so describe your characters accordingly, and choose a faction.

RACES
Symphonians: magic weilders, singers, artists, muscians, they turn the power of Voice into creation. Special emphasis is given to their emotions and physicality. think tribal.

Norscans: Techno side. Craftsmen, scholars, builders, scientists. They have a special affinity with technology, and each has a 'Crystal' A colored gem replacing the heart. This gem regenerates, and, shards of it, can power machines. Different shards, different effects, depending on the type of machination created. Think as if Russia and Britain had a steampunk baby, and you have a Norscan.

Onyx: Darkness- small antimatter or mind alteration
Ruby: Fire-Flame control or berserk
Saphire: water-Water control or healing
Emerald: earth-Earth control or mineral binding
Crysta: Wind: Wind control or flight.
Diamond: Light-Light bending, or small particle alteration.

ITEMS
Your character begins with:

Symph: Instrument and Ceremonial Dagger.
Norscan: Armor and a Single shot pistol with your Crystal color.

CLASSES

CLASS A-Melee expert.
CLASS B-Ranged Expert.
CLASS C-Race specialization. Norscans can use more powerful items and can create more often, Symphonians can use the 'Voice' for more powerful effects and have less of a drain.

POWERS: Symphonians have the Voice, and will learn different songs, or melodies, that can alter and warp reality. These songs drain the energy of the user, the more powerful the songs, the greater the fatigue, and in rare cases, the life span can be shortened. The symphonian strength is teamwork. Any syphonian can learn anothers song, so long as it is given willingly.

Norscans can create unique weaponry and armor through the use of their gem, and can learn to harness the innate abilities within their gem for their own specific type of magic. Fracturing the crystal within them to create a new item results in Temporary stat penalties, and in case of the more powerful items, permanent stat loss.

Both races can learn more powers and special abilities in game, players learn melodies and the crafting of different items from trainers scattered throughout the world, and will start with one randomly assigned power.

ABILITIES: Norscan only. These are the powers your items allow you to use.

STATS: Points will be gained in game. Base stats are

NORSCAN:
Str- 5
Wis- 5
End- 5
Def- 6
Int- 7
Spd- 6

SYMPHONIAN:
Str- 6
Wis- 7
End- 6
Def- 5
Int- 5
Spd- 5

PLOT SO FAR: Norscans have just discovered the Symphonians. At first, they experimented on the 'Voice' The strange magic they controlled. The Subjects escaped, and the symphonians retaliated by awakening a dormant volcano in one of Norsca's few grain producing area's, reducing everything to ash. Now, war is in the air, and you, the person, can help it along, or try and stop it from coming.

SAMPLE SHEET

Name: Darkest

Race: Syphonian

Faction: Norscan

Class: C

Powers: Melody of fire (Creates a fireball or small flame for the caster)

Items: clothes, dagger, flute

Stats:
Str- 6
Wis- 7
End- 6
Def- 5
Int- 5
Spd- 5

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Last edited by Darkest on Thu Jan 20, 2011 3:31 pm; edited 9 times in total
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Nef
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PostSubject: Re: The Forgotten: Test.   Sat Jan 01, 2011 12:31 am

Reserve.

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Sir Jorge
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PostSubject: Re: The Forgotten: Test.   Sat Jan 01, 2011 2:08 am

Reserved
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Orthrus
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PostSubject: Re: The Forgotten: Test.   Sat Jan 01, 2011 2:13 am

Reserved...
________________________________________________________________________________________

Name: Gia Monic

Race: Syphonian

Faction: Syphonian

Class: A

Powers: Stun note:(Minor) paralyzes a single target indefinitely, or stuns multiple targets withing a five foot radius for up to five minutes.

Items: Small Metal Flute with a dagger's tip and Ceremonial Dagger.

Stats:
Str- 6
Wis- 7
End- 6
Def- 5
Int- 5
Spd- 5



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Last edited by Gia Monic on Sat Jan 08, 2011 12:26 pm; edited 2 times in total
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Skull
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PostSubject: Re: The Forgotten: Test.   Sat Jan 01, 2011 1:56 pm

=Name=
Skull

=Race=
Symphonian

=Faction=
Symphonian

Class: C

=Powers=
Melody of Earth (Minor): Control the earth around the invoker.
-
-

=Items=
-Bass with a sword on the edge.
-Ceremonial Dagger

=Stats=
-Str: 6

-Wis: 7

-End: 6

-Def: 5

-Int: 5

-Spd: 5


______________________________________________________________________________________-
Name: Thantoss
Race: Norscan
Faction: Norscan
Gem: Onyx
Class B

Stats
Str- 21
Wis-12
End- 16
Def- 21
Int- 26
Spd- 24

Powers: Creation(Major):Can fracture gem to create minor, mediocre, and major items.

Abilities:
Infinite Storage(Through the use of the Anti-Cube can store an infinite amount of items without a speed and endurance penalty. If cube is destroyed, any item inside is destroyed as well.

Helhound's Breath:Ruby+Onyx: Wide cone of flame sprays from the weapon, damaging health and imbuing a minor Endurance penalty.

Piercing Wind:Ruby+Crysta: Bolt of hardened wind is fired, extended range and damage boost as well as piercing effect.

Persistent Glare:Ruby:Special-eyewear: Fireballs erupt from the eyewear, homing in on whatever object the wearer was looking at when the item was invoked. Must mark target before use.

Divine Touch:Emerald+Diamond:Special-Hands: Creating items gives no penalty, but items turn to dust in 24 hours.

Adrenaline Surge:Crysta+Emerald+Ruby: Gives the user a massive surge of adrenaline, Gain temp end, speed, and strength boost. Wears off quickly, and leaves penalties to speed and strength. Temp. points vanish.

Items: Anti-Cube storage device(Onyx+Diamond)
Blunderbuss (Ruby+Onyx) *Cubed*
Rifle (Ruby+Crysta)
Commanders Uniform(Norscan Military)
Sun goggles (Ruby)
Creators gloves (Emerald+Diamond)
Rush boots (Crysta+Emerald+Ruby)


_________________
[quote="Dye"]This shit is gay. Played for 5 minutes then realized "Wow. This is gay..."[/quote]





Last edited by Skull on Sat Jan 08, 2011 11:58 am; edited 2 times in total
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Darkest
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PostSubject: Re: The Forgotten: Test.   Thu Jan 06, 2011 5:00 am

MAIN INFO WAS EDITED< PLEASE READ

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PostSubject: Re: The Forgotten: Test.   Fri Jan 07, 2011 5:20 am

reserved

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The first time you write, it's with your heart,
the second shall be with your mind...


Framed 'Joker'
Branded 'Lycan'

Once called 'Silence'
Yet comparable to 'Ares'

Glorified as 'Heatran'
Disguised as "Sven"

Bribed to be 'Cervantes'
Now resided as 'Break'...
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PostSubject: Re: The Forgotten: Test.   Fri Jan 07, 2011 7:06 am

Nope, and while the norscans get lots o stuffs, the symphonians have the potential for pure devastation, should you all share spells....

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Skull
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PostSubject: Re: The Forgotten: Test.   Fri Jan 07, 2011 7:07 am

Darkest when can you run a session? And what's the sheet below me ? o.O

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PostSubject: Re: The Forgotten: Test.   Fri Jan 07, 2011 7:08 am

That's what you volunteered. for. ^_^ During special times, you shall be able to use that character to hunt down PC's :3 And whenever I get one or two more sheets in.

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PostSubject: Re: The Forgotten: Test.   Fri Jan 07, 2011 7:15 am

Oh I see, so I have to characters. This one is for special times only but I can still make another one?

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Darkest
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PostSubject: Re: The Forgotten: Test.   Fri Jan 07, 2011 7:23 am

Yesh, that was the idea. ^_^

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PostSubject: Re: The Forgotten: Test.   Fri Jan 07, 2011 8:13 pm

Lol.

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PostSubject: Re: The Forgotten: Test.   Sat Jan 08, 2011 11:23 am

Lol, Skull, Joker and Death, need your sheets please! ^_^

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PostSubject: Re: The Forgotten: Test.   Sat Jan 08, 2011 11:51 am

Done with my sheet :3

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Darkest
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PostSubject: Re: The Forgotten: Test.   Sat Jan 08, 2011 11:57 am

Thank you! Lol, Symphonians, pick an instrument you would liek your charrie to play, pleaseandthankyouverymuchillhaveanother.

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