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| | Rage over Erogath | |
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+8MarkiiN07 Nef Felkaranos Sir Jorge Xerxes Break Hydra Skull Dye 12 posters | Author | Message |
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Dye Captain
Position : Head of Internal Affairs and Discipline
Posts : 3019 Join date : 2010-03-21
AQW Account Username: Level: Upgrade?: No
| Subject: Rage over Erogath Thu Dec 30, 2010 7:48 am | |
| Welcome to the land of Erogath. For some of you, this is nothing new. Your spirits have been re-born, heroes of old to shape Erogath to glory. However you see glory in your eyes. New ones, welcome. You are thrown into a new forming country. Small kingdoms are evolving from small cities and villages, and you have been entrusted the task of seeing everything goes well.
Good luck. You will need it…
Stats
Stats and Effects of them. Simple enough.
Strength-Increases your overall damage dealt, and allows you to use bigger weapons with more ease.
Dexterity- Allows you to run faster, get over objects easier, swing your weapon faster and be much stealthier. Also increases ability to dodge incoming attacks.
Wisdom/Intelligence-Increases magic powers, making spells bigger and allowing learning of new spells.
Endurance-This makes the difference between collapsing from a paper cut, to being stabbed in the stomach, jumping on the guy who did it and snapping his neck.
Custom Weapons- It can be anything from decorative daggers to a plain old giant war hammer to an extremely sharp wooden stick or hell, a spiked bowling pin! I give you full custom-built abilities, but if I find I don’t like it, I will either edit or ask you to make a new weapon. Also, if you don’t know how to describe it, feel free to post a picture with it. Staitus. No mechanical Halbringer. Also, make your weapons basic, because in Erogath, in dire times, one can enter a mode called “Internal Rage”. Giving you a boost and a weapon upgrade!
Custom Element- Almost all races have an ability to tap into and control a specific element of their choice. Elements include Fire, Water, Ice, Wind, Earth, Lighting, Light and Darkness. They will influence your abilities as you get stronger throughout the game. Chosing an element is optional, unless you have a Wizard-type class.
Levels- In order to level up your class and earn new skills, you must spend your stat points on them. You start at level 0. The amount of stat points needed goes in this order. 2,5,8,10,13,16,20,25,35,50. At this point, you must find someone who can evolve your class. Then, you restart the process, but the points needed to rank each level, will be doubled.
Gold, or the currency here, is used for the norm. But, gold as well as finding it randomly in session, will be given out at the end of the session as well. Shop will be added later. You start with 100.
Pets- In this game, on rare occasions you will have the chance to aquire a pet! A pet must be fed and well kept. Pets can help you in battle and outside as well.
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| | | Dye Captain
Position : Head of Internal Affairs and Discipline
Posts : 3019 Join date : 2010-03-21
AQW Account Username: Level: Upgrade?: No
| Subject: Re: Rage over Erogath Thu Dec 30, 2010 7:52 am | |
| Spells: You may have a limit of up to six spells. They may be switched out before and after sessions. Now, there are limits on the frequency you can cast your spells. Each spell comes with a “Power Number”. This number represents how much energy the spell costs to use. This number adds up during the battle, and session overall. And once you used up the amount of Power Number equal to your Endurance, you are to drained mana wise to cast another spell. You must wait for it to replenish before casting another spell. Spell: Spell Description and effect (Power Number)
Make your own spells- Yes. Once you reach 100 Wisdom I will allow you to create your own spells. Spells do not come cheap though. They cost a lot of stat points, and gold to purchase. That amount depends on the spells affects and power. All you do to make a spell is simply PM me your idea. I will judge it, seeing if it’s fair enough to be let in, then give you a price to pay for it.
Novice-Requiers 5 int: Fireball: Hurl a fireball at an enemy. (2) Gust: Create a short but powerful burst of wind to blow things away. (2) Flash: Temporarily blind your enemies with a flash of light. (0) Shock: Sends a stinging electric shock at an enemy. (3) Icy Needles: Fire sharpened pieces of ice at an enemy. (1) Minor Heal: Creates a burst of light that heals cuts and bruises. Will not work for heavier injuries. (0) Pebble Blast: Fire dozens of small pebbles at your enemy. (1) Dark Movement: Move shadows around, making your opponents eyesight refocus, making it blurry and harder for them to see. (5) Restrain: Restrain and opponents arms or legs behind them. (6) Amplify: Send energy of your chosen element through your weapon for one strong attack. (6)
Intermediate-Requiers 40 Int Lightning Bolt: Fire a simple, weak lightning bolt at your enemy. (5) Black Barrier: A barrier that protects you until it fades or brakes after two turns. (6) Heal: Heal your wounds and others. (0) Craft: Change and freely manipulate the available envierment around you. How much you can change and how much different you can make it depend on your Wisdom. (7) Water Bubble: Form a bubble of water around your opponents head, drowning them. Or create a bubble of air for you to use underwater. (5) Purple Air: Send out a rush of purple gas, if inhaled by your enemy giving them a minor poison for 5 turns. (7) Shockwave: Stomp the ground with your foot, sending out a small shockwave to knock your enemy off balance. (4) Holy Light: Fire a small beam of pure light from your finger, good at piercing and melting metal. (5) Elemental bomb: Throw a large orb of your element at your enemy, doing damage and might give an after effect depending on your element. (7)
Expert-Requiers 75 Int Flame Blast- Unleash a massive burst of flames at your enemy. (12) Earth Tremor- Make multiple earth spikes come out of the ground at your enemy. (15) Light Barrier: Throw up a strong barrier of light around yourself, an ally, or your whole group. Can last as long as you can sustain it, or until you decide to dispel it. (7,10,15) Lightning Strike-Fire a lightning bolt at your enemy (12) Body Freeze-Freeze apart of your or your opponents body. (10) Advanced Heal-Heal deeper wounds and cuts, and restore energy.(0) Blade of Light: Form a long blade of light in your hand. Exceptionally good at slicing and piercing armor. Power is drained per turn. (5 per turn) Shadow Blade: Make the blade of your weapon extended out 3 feet more from pure shadows. Causes small explosions when contact is made. Power is drained per turn. (5 per turn) Adreniline: Increase stats by 5 for the duration of the battle. May only be used once per session. (0) Effect: Cast your element on your enemy, giving them a certain effect based on your element. (10)
Master-Requiers 115 Int Dragons Flame-Summon flames as powerful as dragons breath, Hits all enemies in the area. (25) Tsunami- Summon a massive wave of water to drown your enemies, Hits all enemies in the area. (25) Hail Needle Storm- Summon a storm of large ice needles to impale your enemies. Hits all enemies in the area. (25) Tornado- Summon a tornado to pick up and drop your enemies to their death, Hits all enemies in the area. (25) Earthquake- Cause an earthquake to shake your enemies, throwing them off balance and into the abyss. Hits all enemies in the area. (25) Lightning Storm-Summon many bolts of lightning to hit your enemies. (25) Holy Banishment-Beams of light come from the sky and travel across the field chasing your enemy, one contact is made the part of the body it connected with will begin to incinerate. (35) Evil Darkness- Surround your party in a massive shield or trap your enemies in darkness, to make them face their inner nightmares. (15 per turn with barrier. Trapping is 35) Master Heal- Master the art of healing, healing even the biggest gashes and stabs. Even reattach appendages. (15) Big Boom: Using your element, throw out a huge ball. Causing massive damage. Requires long charge time. (500)
SUPER ULTRA MASTA Requiers 200 Int
Nook- Unleash a nook of magic. (all energy)
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| | | Dye Captain
Position : Head of Internal Affairs and Discipline
Posts : 3019 Join date : 2010-03-21
AQW Account Username: Level: Upgrade?: No
| Subject: Re: Rage over Erogath Thu Dec 30, 2010 7:54 am | |
| Playable Races-
Human- A very well rounded race. Not specializing in one art this allows them to be most anything they choose.
Warrior-You take up your weapon in frontal fighting, specializing in forceful attacks and outlasting the opponent. Str:8 Dex:3 Int:5 End:8
Ninja-You are sneaky, decisive and devious. You specialize in quick unseen movements, and finishing the fight before it’s even begun. Str:3 Dex:8 Int:7 End:6
Mage-You are wise and strong with your magic. You specialize in using magic for attacks, healing and altering your enviorment. Str:4 Dex:5 Int:9 End:6
All humans start with nothing but their weapon and basic clothes.
Elf- Usually the fast type. Faster than humans, and have high wisdom too. Prefer living in seclusion. Also they hold themselves very high above other races.
Elven Ninja-You are sneaky, decisive and devious. You specialize in quick unseen movements, and finishing the fight before it’s even begun. Str:3 Dex:11 Int:6 End:4
Elven Archer-You are a sniper of sorts, taking out enemies before they can even get to you and swing their weapon. Str:5 Dex:10 Int:6 End:3
Elven Mage- You are wise and strong with your magic. You specialize in using magic for attacks, healing and altering your enviorment. You are still skillfully fast as an elf. Str:3 Dex:7 Int:9 End:4 Start with: Black cloak, Black Hood.
Dwarf- Thick skulled, hot headed, and always itching to fight. Their bodies are built to be strong and long lasting. But are typically slow creatures.
Dwarven Warrior-You take up your weapon in frontal fighting, specializing in forceful attacks and outlasting the opponent. Str:10 Dex:2 Int:3 End:10
Dwarven Berzerker- Unleashing massive rage, you fight blindly. But with incredible lasting ability and strength. Str-13 Dex-1 Int-1 End-13 Starts with: Basic Steel Dwarven Plate.
Half-Animal- Is a human mixed with an animal of their choice. As you level up, you gain aspects and abilities of that animal. The list of useable animals are Cat, Dog, Wolf, Eagle, Monkey
Cat- Become a fancy feline. Str:2 Dex:8 Int:6 End:3
Dog- Become a loyal canine. Str:8 Dex:4 Int:3 End:6
Wolf- Become the lone predator. Str:7 Dex:6 Int:4 End:5
Eagle- Become a graceful predator of the air. Str:3 Dex:9 Int:5 End:3
Monkey- Become an inteligent fun loving primate. Str:4 Dex:5 Int:8 End:8
Angel- Made from the souls of those once fallen, these holy protectors use their power to change the world for the better. But, even angel’s can become influenced to greed and desire… All angels come back in a human shape. But still hold their species within them, hidden away. (No classes with it) Str-6 Dex-6 Int-6 End-6
Night Elf: A race of Elf that have drifted farther away from their magical roots. Living much more earthly, and resorting to tactics like thievery and trickery. They have a skinnier build than normal elves, allowing much faster, graceful movement. Night Elves are almost extinct though, as the spices population slowly declines, it may not be long before they are truly gone. Str-4 Dex-8 Int-8 End-5
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| | | Dye Captain
Position : Head of Internal Affairs and Discipline
Posts : 3019 Join date : 2010-03-21
AQW Account Username: Level: Upgrade?: No
| Subject: Re: Rage over Erogath Thu Dec 30, 2010 7:54 am | |
| Areas-When you start the game, you choose where you wish to start.
Black Forest- A forest far to the east that is rumored to be dark as night, all day long. Very little is known, rumored to hold some of the most brutal and gruesome creatures. Including Vampires and Werewolves.
Blakner: A large city on the edge of the Black Forest, home to the elves. Very rarely sees a human or any other race.
Lurkers Marsh: A marsh in the south west, home to odd tribal groups and creepy looking, but mostly friendly marsh creatures. Beware though, they like to lurk.
Pinkart’s Moutain: A mountain range that stretches through the southeast corner of Erogath, to the northwest. There are many passage ways through, first climbed and claimed by Lancet Pickart.
Pickert’s Passage- The central passage through the mountains, guarded and busy.
Lancet Village- The town along Pickert’s passage that provides many places to sleep for travelers going through.
Beach Passage: The passage that leads to and from the Seawards entrance. A quiet route.
Desert Passage: The passage that’s starts in the desert, and ends in the Central hill lands.
Forgers Cave: A cave that leads to the kingdom of the dwarves. Many visitors go through there of all races.
Seawards Entrance: A beach north west that leads into the sea, into the royal underwater city of Ozzenga. Entry by most land speices is forbidden.
Central Hill Lands: A vast open hill lands. Many animals roam here and water is abundant.
Great Desert: A desert in the far south, home to almost nothing.
Frost Mountains: A mountains to the deep north, home to many icy creatures. And the most brave and fool hardy climbers.
Western Woods: Small woods in the central west area.
Rinisi: A large town in the central of the western woods. Filled with mostly humans.
Wanla: A small border town on the edge of the forest. Filled with humans and is surrounded by walnut trees.
Floating Islands: An island chain floating high above the Central Hill Lands. Held up by a mysterious mystical power, very few make it up there, or come back down.
Path to the Heavens: A singular massive mountain, the peak rising high above the clouds said to connect Heaven and Earth themselves. Found high to the north. Rumored Birthplace of Dwarves. If started here, you start at the base of the mountain.
Lake of spirits: In the center of the Great river’s path, there is a large lake. Many rituals believe the river was a guide for lost spirits, guiding them to the lake where they can rest for their eternal slumber.
Great River: A large, wide river that flows through the center of Erogath. It’s very deep, housing many underwater mysteries in it’s caves.
(More to be added)
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| | | Dye Captain
Position : Head of Internal Affairs and Discipline
Posts : 3019 Join date : 2010-03-21
AQW Account Username: Level: Upgrade?: No
| Subject: Re: Rage over Erogath Thu Dec 30, 2010 7:55 am | |
| Your Character Sheet.
Name: Loacation:(choose form location list) Weapon: Element: Race: Class: Str: Dex: Int: End: Spells: Pets: Specials: Points Until Rank Up:2
Appearance and Age:
Your Story:(Something small please) | |
| | | Skull Soldier
Position : Head Designer
Posts : 402 Join date : 2010-08-15
AQW Account Username: Skull505 Level: 31 Upgrade?: No
| | | | Guest Guest
| Subject: Re: Rage over Erogath Thu Dec 30, 2010 12:15 pm | |
| Merci Loacation: Floating Island Weapon: A mechanical stave made of melted and reformed ebony. It is black with a white-gold trim. This stave has a decorative skull at the top with a long blade protruding from the upturned mouth. The eyes also have two, shorter blades sticking out and upward. Each blade has tiny spurs on them that will inflict more damage upon removal from the enemy. Element: Darkness Race: Night Elf Class: None Str-5 Dex-10 Int-8 End-5 Spells: Pets: Specials: Points Until Rank Up:5
Appearance and Age: 13, ocean-blue eyes, dark brown unkempt hair (long), fair skin, expressionless face, and fair physique.
Your Story: Was born under a tree of a widowed mother. She died in child-birth and I was left to be taken care of by the people of the floating islands. Uninteresting story win.
Scar
Last edited by Merci on Fri Dec 31, 2010 6:49 pm; edited 2 times in total |
| | | Hydra Soldier
Posts : 1630 Join date : 2010-06-06
AQW Account Username: Boomfus6 Level: Wouldn't you like to know? Upgrade?: Yes
| Subject: Re: Rage over Erogath Thu Dec 30, 2010 1:33 pm | |
| Reserved > | |
| | | Xerxes Break Recruit
Posts : 44 Join date : 2010-11-14
AQW Account Username: Joker Lycan Level: 35 Upgrade?: Yes
| Subject: Re: Rage over Erogath Thu Dec 30, 2010 5:05 pm | |
| Name:Ares Loacation:black forest Weapon: Dual, nine feet long katanas. One is a blood red color, other is a dull white. Element:lightning Race:half-animal Class:wolf Str:7 Dex:6 Int:6 End:5 Spells:Flash: Temporarily blind your enemies with a flash of light. (0)
Pets: Specials: Wolf Claws:Grow claws Points Until Rank Up:5
Appearance and Age: age-15, appearance-5'11, long, shoulder length white hair, electric green eyes.
Your Story:unknown
Scar | |
| | | Guest Guest
| Subject: Re: Rage over Erogath Thu Dec 30, 2010 8:03 pm | |
| Name: UDDS Location: Path to the Heaven
Weapon: Hybrid- Duel wielded Scimitars, that are colored white on the blades, and black on hilt. They cut through the toughest metals. The weapons have a poison that flows through the blood, killing white blood cells. Element:Earth Race: Angel
Class: Str:8 Dex:6 Int:7 End:8
Spells: Restrain: Restrain and opponents arms or legs behind them. (6) Pets:
Specials: Points Until Rank Up:0
Appearance and Age: An angel, with soft, tan skin. My hair is black, and combed over. My eyes glisten hazel. I am 6'1, and have a nice physique. I wear a sports jacket colored black and black skinny jeans.
Your Story: UDDS is a happy person, and loves to fight. He explores the world for a good time. But when things get deadly or serious, he whips out his scimitars, ready to fight.
Scar
Last edited by U on Fri Dec 31, 2010 6:48 pm; edited 4 times in total |
| | | Sir Jorge Soldier
Position : Party Organizer Head
Posts : 59 Join date : 2010-11-01
AQW Account Username: Sir Jorge Level: Dunno, Haven't played Upgrade?: No
| Subject: Re: Rage over Erogath Thu Dec 30, 2010 8:12 pm | |
| Name: Jorge Location: Rinisi Weapon: A rosewood Lute Element: Wind Race: Angel Class: Bard Free Points: 5 Str: 6 Dex: 8 Int: 8 End: 6 Spells: Minor Heal: Creates a burst of light that heals cuts and bruises. Will not work for heavier injuries. (0) Restrain: Restrain and opponents arms or legs behind them. (6) Flash: Temporarily blind your enemies with a flash of light. (0)
Pets: None Specials: Music slash- Play your instrument, and make a slash along your enemy Points Until Rank Up:5
Appearance and Age: 24 years old, long blond hair, Caucasian skin, blue eyes, 6'3, 160 lbs. Gold: 1175
Your Story: tl;dr (Will make later)
Scar
Last edited by Sir Jorge on Fri Dec 31, 2010 4:54 am; edited 1 time in total | |
| | | Felkaranos Commander
Posts : 4222 Join date : 2010-04-11
AQW Account Username: Felkaranos Level: 35 Upgrade?: No
| Subject: Re: Rage over Erogath Thu Dec 30, 2010 8:22 pm | |
| Name: Forever Loacation: Western woods Weapon: Naginata Element: Lightning Race: Elf Class: Ninja Str:3 Dex:11 Int:6 End:4 Spells: Shock: Sends a stinging electric shock at an enemy. (3) Pets: Specials: Points Until Rank Up:2
Appearance and Age: Pale skin, long black hair, grey eyes.
Your Story: Nobody knows...
Scar | |
| | | Nef Commander
Posts : 720 Join date : 2010-08-09
| Subject: Re: Rage over Erogath Thu Dec 30, 2010 8:29 pm | |
| Hero of Old Death Name: Death Loacation: Blakner Element: Darkness Weapon: Long obsidian claymore covered in runes Race: Elf Class: Elven mage Str: 7 Dex: 7 Int: 9 End: 7
Money: 200 Gold
Spells: Dark Movement: Move shadows around, making your opponents eyesight refocus, making it blurry and harder for them to see. (5) Restrain: Restrain and opponents arms or legs behind them. (6) Amplify: Send energy of your chosen element through your weapon for one strong attack. (6)
Pets - Kinni, nuff said
Specials -
Points Until Rank Up:2
Appearance and Age - short black hair that covers up his forehead, and all but the pointy part of his ears - Dark red slitted eyes - Age 18 - Slight body form covered by his cloak -Tall form
Your Story: Death from the original, nuff said SCAR
Last edited by Death594 on Fri Dec 31, 2010 4:56 am; edited 1 time in total | |
| | | MarkiiN07 Soldier
Posts : 57 Join date : 2010-12-19
| Subject: Re: Rage over Erogath Fri Dec 31, 2010 2:57 am | |
| Name: Mark Loacation: Floating Islands. Weapon: A staff with an orb at the top of the staff which the user can infuse his element to create more destructive types of wind. Element: Wind Race: Elf Class: Elven Mage Str:3 Dex:7 Int:9 End:4 Start with: Black cloak, Black Hood. Spells: Pets: Specials: Points Until Rank Up:2
Appearance and Age: Young, Tall, 18.
Your Story: Born, Raised, Loner.
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| | | Orthrus Soldier
Posts : 958 Join date : 2010-11-24
AQW Account Username: Gia Monic Level: One Million and Six! Upgrade?: Yes
| Subject: Re: Rage over Erogath Fri Dec 31, 2010 5:04 pm | |
| Name: Gia Monic Loacation: Black Forest Weapon: A single katana, very long, (about 7 feet) the blade is very sharp, and has a small glimmer of gold along the blood red stains that cover the blade completly. The handle is adorned with small gemstones, but other then that, is very simple. The handle is removable, and when you remove it a simple five inch dagger comes out that looks exactly like the katana. Money: 50 gold Element: Darkness Race: Half-animal Class: Wolf (Wolf ftw ) Str:8 Dex:8 Int:4 End:5 Spells: Pets: Specials: Points Until Rank Up:2 Appearance and Age: Has a skinny build, not as skinny as an elf but still, green eyes, long fingernails, long brown hair usually worn in high ponytail, is pale, and is 12 years old. Has a scar on her forehead that is in the shape of a long X, received from...an accident... Your Story: Unknown. Items: Emerald Ring
Last edited by Gia Monic on Sat Jan 08, 2011 3:04 pm; edited 1 time in total | |
| | | Staitus Captain
Position : Head of Tactics and Warfare
Posts : 1812 Join date : 2010-05-15
AQW Account Username: Staitus Level: 100 Upgrade?: Yes
| Subject: Re: Rage over Erogath Fri Dec 31, 2010 6:23 pm | |
| Name: Staitus Loacation: Floating Ilse Weapon: 8 foot claymore, 3 feet of chain from the pollem, spiked chain-end, Element: Darkness Race: Human Class: Warrior Unused Points: Str: 20 Dex: 20 Int: 17 End: 20 Spells: Pets: Specials: Darkness Enhanced Melee Shadow amplify-Allowing one move to amplified by shadow energy.
Items-Corrupted Shadow Armor: Armor collected from the god shadow. Increases defense and casting ability. Adds 10 to End and Int
Points Until Rank Up:2
Appearance and Age: 6'7, 18. Extremely Muscular Build, Battle-scared and clad in armor. Brown hair and sapphire eyes.
Your Story:He was born, and he went somewhere
Last edited by Grimmjow Jaegerjaquez on Fri Feb 25, 2011 7:56 pm; edited 2 times in total | |
| | | Myth Soldier
Posts : 312 Join date : 2010-07-03
AQW Account Username: Myth Level: 11 Upgrade?: Yes
| Subject: Re: Rage over Erogath Sun Jan 02, 2011 1:02 am | |
| Should I just import the stuff from last time? | |
| | | Myth Soldier
Posts : 312 Join date : 2010-07-03
AQW Account Username: Myth Level: 11 Upgrade?: Yes
| Subject: Re: Rage over Erogath Thu Jan 13, 2011 10:34 am | |
| Name: Myth Location: Weapon: Reaper's Scream - A large, diamond-edged, serrated blade with holes and grooves placed through the metal at odd places. The hilt is decorated by a frozen skull, mouth open, teeth bared, trapped in an eternal scream. A bone-chilling noise comes from the weapon when it is swung.
Element: Ice Race: Elf Class: Ninja
Str:3 Dex:11 Int:6 End:4
Spells: Pets: Specials: Points Until Rank Up:
Appearance and Age: 16, long black hair and pale grey eyes. Eyes seem almost empty, very pale skin with several distinctive scars where the heart should be. Thin and wiry. 143 lbs and 5.9 ft. | |
| | | Reaper Commander
Posts : 437 Join date : 2010-05-31
AQW Account Username: Reaper1995(like you didnt know that) Level: 34 Upgrade?: Yes
| Subject: Re: Rage over Erogath Tue Feb 22, 2011 10:15 pm | |
| Name:Reaper Loacation: Floating Islands Weapon:Death's Eve - A long serrated diamond tipped spear, 9 feet in length, a long 10 foot chain that has a 4lb weight is attached on the end, can be used to bludgeon. Element:Water Race:Half animal Class:Wolf(Rank 7) Str:10 Dex:16(31) Int:4 End:21 Spells: Inventory: Necklace of Shrieks: Necklace from the shadow god. Grants the user incredibly power for two attacks in exchange for controll during those attacks, and causes a lot of fatigue. Shadow Cape: A thin cape from the shadow god. makes the wearer darker and able to blend with shadows Adds 15 to Dex Shur Beacon Golden Claws Undefined Power Gem
Pets: Specials:Wolf Claws:Grow claws Wolf Ears: Grow wolf ears and improve your hearing Wolf Teeth: Grow wolf teeth Wolf Eyes: Improve your vision with wolf eyes. Wolf Speed: Improve your speed by running on all four apendages. Wolf Nose: Increase your sense of smell, allowing you to track easier. Wolf Fur: Keeps you warm and acts as a small barrier from attacks. Points Until Rank Up:13
Appearance and Age:18 years old, one cold blue eye, the other pure white, even the pupil,
Your Story:Born to a mom and dad both of animal hybrid origins, neither one he remembers. Some say they were royalty. | |
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